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Native Reference
API Set:
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client
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_ENABLE_SCRIPT_CULL_MODEL_THIS_FRAME
(Hash mapObjectHash)
FORCE_ROOM_FOR_ENTITY
(Entity entity, int interior, Hash roomHashKey)
FORCE_ROOM_FOR_GAME_VIEWPORT
(int interiorID, Hash roomHashKey)
GET_INTERIOR_AT_COORDS
(float x, float y, float z)
GET_INTERIOR_AT_COORDS_WITH_TYPE
(float x, float y, float z, char* interiorType)
GET_INTERIOR_AT_COORDS_WITH_TYPEHASH
(float x, float y, float z, Hash typeHash)
GET_INTERIOR_FROM_COLLISION
(float x, float y, float z)
GET_INTERIOR_FROM_ENTITY
(Entity entity)
GET_INTERIOR_FROM_PRIMARY_VIEW
()
GET_INTERIOR_GROUP_ID
(int interior)
GET_INTERIOR_HEADING
(int interior)
GET_INTERIOR_LOCATION_AND_NAMEHASH
(int interior, Vector3* position, Hash* nameHash)
GET_KEY_FOR_ENTITY_IN_ROOM
(Entity entity)
GET_OFFSET_FROM_INTERIOR_IN_WORLD_COORDS
(int interior, float x, float y, float z)
GET_ROOM_KEY_FOR_GAME_VIEWPORT
()
GET_ROOM_KEY_FROM_ENTITY
(Entity entity)
IS_COLLISION_MARKED_OUTSIDE
(float x, float y, float z)
IS_INTERIOR_CAPPED
(int interiorID)
IS_INTERIOR_DISABLED
(int interior)
IS_INTERIOR_ENTITY_SET_ACTIVE
(int interior, char* entitySetName)
IS_INTERIOR_READY
(int interiorID)
IS_INTERIOR_SCENE
()
IS_VALID_INTERIOR
(int interior)
PIN_INTERIOR_IN_MEMORY
(int interior)
REFRESH_INTERIOR
(int interiorID)
_SET_INTERIOR_ENTITY_SET_COLOR
(int interior, char* entitySetName, int color)
UNPIN_INTERIOR
(int interior)
0x38C1CB1CB119A016
(Any p0, Any p1)
0x405DC2AEF6AF95B9
(Hash roomHashKey)
0x483ACA1176CA93F1
()
0x4C2330E61D3DEB56
(int interior)
0x7241CCB7D020DB69
(Entity entity, BOOL toggle)
0x7ECDF98587E92DEC
(Any p0)
0x82EBB79E258FA2B7
(Entity entity, int interiorID)
0x9E6542F0CE8E70A3
(BOOL toggle)