NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(int playerType, int playerCount)
NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE(Any p0)
NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID(BOOL p0)
NETWORK_SESSION_VALIDATE_JOIN(BOOL p0)
NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER(Any* globalPtr)
NETWORK_SESSION_VOICE_HOST
NETWORK_SESSION_VOICE_LEAVE
NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST(BOOL p0, int p1)
NETWORK_SESSION_VOICE_SET_TIMEOUT(int timeout)
NETWORK_SESSION_WAS_INVITED
NETWORK_SET_ACTIVITY_PLAYER_MAX(int playerCount)
NETWORK_SET_ACTIVITY_SPECTATOR(BOOL toggle)
NETWORK_SET_ACTIVITY_SPECTATOR_MAX(int maxSpectators)
NETWORK_SET_CHOICE_MIGRATE_OPTIONS(BOOL toggle, Player player)
_NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE(Any* p0)
NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(Any* p0)
NETWORK_SET_ENTITY_CAN_BLEND(Entity entity, BOOL toggle)
_NETWORK_SET_ENTITY_GHOSTED_WITH_OWNER(Entity entity, BOOL p1)
_NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK(Entity entity, BOOL toggle)
NETWORK_SET_FRIENDLY_FIRE_OPTION(BOOL toggle)
NETWORK_SET_GAMER_INVITED_TO_TRANSITION(int* networkHandle)
NETWORK_SET_IN_FREE_CAM_MODE(BOOL toggle)
NETWORK_SET_IN_MP_CUTSCENE(BOOL p0, BOOL p1)
NETWORK_SET_IN_SPECTATOR_MODE(BOOL toggle, Ped playerPed)
NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED(BOOL toggle, Ped playerPed, BOOL p2)
NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU(int* networkHandle)
NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME(int time)
NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT(BOOL toggle)
NETWORK_SET_MISSION_FINISHED
NETWORK_SET_NO_SPECTATOR_CHAT(BOOL toggle)
_NETWORK_SET_OBJECT_FORCE_STATIC_BLEND(Object object, BOOL enabled)
NETWORK_SET_OVERRIDE_SPECTATOR_MODE(BOOL toggle)
NETWORK_SET_PLAYER_IS_PASSIVE(BOOL toggle)
NETWORK_SET_PROPERTY_ID(int id)
NETWORK_SET_RICH_PRESENCE(int p0, Any p1, Any p2, Any p3)