FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
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FIND_ANIM_EVENT_PHASE
(char* animDictionary, char* animName, char* p2, Any* p3, Any* p4)
FORCE_ENTITY_AI_AND_ANIMATION_UPDATE
(Entity entity)
FREEZE_ENTITY_POSITION
(Entity entity, BOOL toggle)
GET_ANIM_DURATION
(char* animDict, char* animName)
GET_COLLISION_NORMAL_OF_LAST_HIT_FOR_ENTITY
(Entity entity)
GET_ENTITY_ALPHA
(Entity entity)
GET_ENTITY_ANIM_CURRENT_TIME
(Entity entity, char* animDict, char* animName)
GET_ENTITY_ANIM_TOTAL_TIME
(Entity entity, char* animDict, char* animName)
GET_ENTITY_ATTACHED_TO
(Entity entity)
_GET_ENTITY_BONE_COUNT
(Entity entity)
GET_ENTITY_BONE_INDEX_BY_NAME
(Entity entity, char* boneName)
_GET_ENTITY_BONE_POSITION_2
(Entity entity, int boneIndex)
_GET_ENTITY_BONE_ROTATION
(Entity entity, int boneIndex)
_GET_ENTITY_BONE_ROTATION_LOCAL
(Entity entity, int boneIndex)
GET_ENTITY_CAN_BE_DAMAGED
(Entity entity)
GET_ENTITY_COLLISION_DISABLED
(Entity entity)
GET_ENTITY_COORDS
(Entity entity, BOOL alive)
GET_ENTITY_FORWARD_VECTOR
(Entity entity)
GET_ENTITY_FORWARD_X
(Entity entity)
GET_ENTITY_FORWARD_Y
(Entity entity)
GET_ENTITY_HEADING
(Entity entity)
GET_ENTITY_HEALTH
(Entity entity)
GET_ENTITY_HEIGHT
(Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords)
GET_ENTITY_HEIGHT_ABOVE_GROUND
(Entity entity)
GET_ENTITY_LOD_DIST
(Entity entity)
GET_ENTITY_MATRIX
(Entity entity, Vector3* forwardVector, Vector3* rightVector, Vector3* upVector, Vector3* position)
GET_ENTITY_MAX_HEALTH
(Entity entity)
GET_ENTITY_MODEL
(Entity entity)
_GET_ENTITY_PHYSICS_HEADING
(Entity entity)
_GET_ENTITY_PICKUP
(Entity entity, Hash modelHash)
GET_ENTITY_PITCH
(Entity entity)
GET_ENTITY_POPULATION_TYPE
(Entity entity)
_GET_ENTITY_PROOFS
(Entity entity, BOOL* bulletProof, BOOL* fireProof, BOOL* explosionProof, BOOL* collisionProof, BOOL* meleeProof, BOOL* steamProof, BOOL* p7, BOOL* drownProof)
GET_ENTITY_QUATERNION
(Entity entity, float* x, float* y, float* z, float* w)
GET_ENTITY_ROLL
(Entity entity)