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Namespace: PEDAPI set: clientGame: gta5editImprove

IS_PED_EVASIVE_DIVING

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// IsPedEvasiveDiving
BOOL IS_PED_EVASIVE_DIVING(Ped ped, Entity* evadingEntity);
Presumably returns the Entity that the Ped is currently diving out of the way of.
var num3;
    if (PED::IS_PED_EVASIVE_DIVING(A_0, &num3) != 0)
        if (ENTITY::IS_ENTITY_A_VEHICLE(num3) != 0)
HAVE_ALL_STREAMING_REQUESTS_COMPLETED(Ped ped)
HIDE_PED_BLOOD_DAMAGE_BY_ZONE(Ped ped, Any p1, BOOL p2)
INSTANTLY_FILL_PED_POPULATION()
IS_ANY_HOSTILE_PED_NEAR_POINT(Ped ped, float x, float y, float z, float radius)
IS_ANY_PED_NEAR_POINT(float x, float y, float z, float radius)
IS_ANY_PED_SHOOTING_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7)
IS_CONVERSATION_PED_DEAD(Ped ped)
IS_COP_PED_IN_AREA_3D(float x1, float y1, float z1, float x2, float y2, float z2)
IS_PED_A_PLAYER(Ped ped)
IS_PED_AIMING_FROM_COVER(Ped ped)
IS_PED_BEING_JACKED(Ped ped)
IS_PED_BEING_STEALTH_KILLED(Ped ped)
IS_PED_BEING_STUNNED(Ped ped, int p1)
_IS_PED_BLUSH_COLOR_VALID(int colorID)
_IS_PED_BLUSH_COLOR_VALID_2(int colorId)
_IS_PED_BODY_BLEMISH_VALID(int colorID)
IS_PED_CLIMBING(Ped ped)
IS_PED_COMPONENT_VARIATION_VALID(Ped ped, int componentId, int drawableId, int textureId)
IS_PED_DEAD_OR_DYING(Ped ped, BOOL p1)
IS_PED_DEFENSIVE_AREA_ACTIVE(Ped ped, BOOL p1)
IS_PED_DIVING(Ped ped)
_IS_PED_DOING_BEAST_JUMP(Ped ped)
IS_PED_DOING_DRIVEBY(Ped ped)
IS_PED_DUCKING(Ped ped)
IS_PED_EVASIVE_DIVING(Ped ped, Entity* evadingEntity)
IS_PED_FACING_PED(Ped ped, Ped otherPed, float angle)
IS_PED_FALLING(Ped ped)
IS_PED_FATALLY_INJURED(Ped ped)
IS_PED_FLEEING(Ped ped)
IS_PED_GETTING_INTO_A_VEHICLE(Ped ped)
IS_PED_GOING_INTO_COVER(Ped ped)
IS_PED_GROUP_MEMBER(Ped ped, int groupId)
_IS_PED_HAIR_COLOR_VALID(int colorID)
_IS_PED_HAIR_COLOR_VALID_2(int colorId)
IS_PED_HANGING_ON_TO_VEHICLE(Ped ped)