NETWORK_MEMBER_ID_FROM_GAMER_HANDLE(int* networkHandle)
NETWORK_OPEN_TRANSITION_MATCHMAKING
NETWORK_OVERRIDE_CHAT_RESTRICTIONS(Player player, BOOL toggle)
_NETWORK_OVERRIDE_CLOCK_MILLISECONDS_PER_GAME_MINUTE(int ms)
NETWORK_OVERRIDE_CLOCK_TIME(int hours, int minutes, int seconds)
NETWORK_OVERRIDE_COORDS_AND_HEADING(Entity entity, float x, float y, float z, float heading)
NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, BOOL toggle)
NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(BOOL toggle)
NETWORK_OVERRIDE_SEND_RESTRICTIONS(Player player, BOOL toggle)
NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(BOOL toggle)
NETWORK_OVERRIDE_TEAM_RESTRICTIONS(int team, BOOL toggle)
NETWORK_OVERRIDE_TRANSITION_CHAT(BOOL p0)
_NETWORK_PED_FORCE_GAME_STATE_UPDATE(Ped ped)
NETWORK_PLAYER_GET_CHEATER_REASON
NETWORK_PLAYER_GET_NAME(Player player)
NETWORK_PLAYER_GET_USERID(Player player, int* userID)
NETWORK_PLAYER_HAS_HEADSET(Player player)
NETWORK_PLAYER_INDEX_IS_CHEATER(Player player)
NETWORK_PLAYER_IS_BADSPORT
NETWORK_PLAYER_IS_CHEATER
NETWORK_PLAYER_IS_ROCKSTAR_DEV(Player player)
NETWORK_QUERY_RESPAWN_RESULTS(Any* p0)
NETWORK_QUEUE_GAMER_FOR_STATUS(Any* p0)
NETWORK_REGISTER_ENTITY_AS_NETWORKED(Entity entity)
NETWORK_REGISTER_HOST_BROADCAST_VARIABLES(int* vars, int numVars)
NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES(int* vars, int numVars)
_NETWORK_REGISTER_TUNABLE_BOOL_HASH(Hash contextHash, Hash nameHash, BOOL* value)
_NETWORK_REGISTER_TUNABLE_FLOAT_HASH(Hash contextHash, Hash nameHash, float* value)
_NETWORK_REGISTER_TUNABLE_INT_HASH(Hash contextHash, Hash nameHash, int* value)
NETWORK_REMOVE_ALL_TRANSITION_INVITE
NETWORK_REMOVE_ENTITY_AREA(Any p0)
NETWORK_REMOVE_PRESENCE_INVITE(Any p0)
NETWORK_REMOVE_TRANSITION_INVITE(Any* p0)
_NETWORK_REPORT_MYSELF
NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS