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Namespace: STREAMINGAPI set: clientGame: gta5editImprove

_GET_USED_CREATOR_MODEL_MEMORY_PERCENTAGE

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// GetUsedCreatorModelMemoryPercentage
float _GET_USED_CREATOR_MODEL_MEMORY_PERCENTAGE();
0.0 = no memory used
1.0 = all memory used

Maximum model memory (as defined in common\data\missioncreatordata.meta) is 100 MiB

GET_*
0xFCC228E07217FCAC(Any p0)
Namespace: STREAMING
ADD_MODEL_TO_CREATOR_BUDGET(Hash modelHash)
ALLOW_PLAYER_SWITCH_ASCENT()
ALLOW_PLAYER_SWITCH_DESCENT()
ALLOW_PLAYER_SWITCH_OUTRO()
ALLOW_PLAYER_SWITCH_PAN()
BEGIN_SRL()
CLEAR_FOCUS()
CLEAR_HD_AREA()
DISABLE_SWITCH_OUTRO_FX()
DOES_ANIM_DICT_EXIST(char* animDict)
ENABLE_SWITCH_PAUSE_BEFORE_DESCENT()
END_SRL()
_GET_GLOBAL_WATER_TYPE()
GET_IDEAL_PLAYER_SWITCH_TYPE(float x1, float y1, float z1, float x2, float y2, float z2)
GET_LODSCALE()
GET_NUMBER_OF_STREAMING_REQUESTS()
GET_PLAYER_SHORT_SWITCH_STATE()
GET_PLAYER_SWITCH_INTERP_OUT_CURRENT_TIME()
GET_PLAYER_SWITCH_INTERP_OUT_DURATION()
GET_PLAYER_SWITCH_JUMP_CUT_INDEX()
GET_PLAYER_SWITCH_STATE()
GET_PLAYER_SWITCH_TYPE()
_GET_USED_CREATOR_MODEL_MEMORY_PERCENTAGE()
HAS_ANIM_DICT_LOADED(char* animDict)
HAS_ANIM_SET_LOADED(char* animSet)
HAS_CLIP_SET_LOADED(char* clipSet)
HAS_COLLISION_FOR_MODEL_LOADED(Hash model)
HAS_MODEL_LOADED(Hash model)
HAS_NAMED_PTFX_ASSET_LOADED(char* fxName)
HAS_PTFX_ASSET_LOADED()
INIT_CREATOR_BUDGET()
IS_ENTITY_FOCUS(Entity entity)
IS_IPL_ACTIVE(char* iplName)