FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
GET_SHOP_PED_APPAREL_FORCED_PROP_COUNT
(Hash componentHash)
GET_SHOP_PED_APPAREL_VARIANT_COMPONENT_COUNT
(Hash componentHash)
_GET_SHOP_PED_APPAREL_VARIANT_PROP_COUNT
(Hash propHash)
GET_SHOP_PED_COMPONENT
(Hash componentHash, Any* outComponent)
GET_SHOP_PED_OUTFIT
(Any p0, Any* p1)
GET_SHOP_PED_OUTFIT_COMPONENT_VARIANT
(Hash outfit, int slot, Any* outComponentVariant)
GET_SHOP_PED_OUTFIT_LOCATE
(Any p0)
GET_SHOP_PED_OUTFIT_PROP_VARIANT
(Hash outfitHash, int variantIndex, Any* outPropVariant)
GET_SHOP_PED_PROP
(Hash componentHash, Any* outProp)
GET_SHOP_PED_QUERY_COMPONENT
(int componentId, int* outComponent)
GET_SHOP_PED_QUERY_OUTFIT
(int outfitIndex, Any* outfit)
GET_SHOP_PED_QUERY_PROP
(int componentId, Any* outProp)
GET_TATTOO_SHOP_DLC_ITEM_DATA
(int characterType, int decorationIndex, Any* outComponent)
GET_TATTOO_SHOP_DLC_ITEM_INDEX
(int character, int collection, int preset)
GET_VARIANT_COMPONENT
(Hash componentHash, int variantComponentIndex, Hash* nameHash, int* enumValue, int* componentType)
_GET_VARIANT_PROP
(Hash componentHash, int variantPropIndex, Hash* nameHash, int* enumValue, int* anchorPoint)
INIT_SHOP_PED_COMPONENT
(int* outComponent)
INIT_SHOP_PED_PROP
(int* outProp)
IS_CONTENT_ITEM_LOCKED
(Hash itemHash)
IS_DLC_VEHICLE_MOD
(Hash hash)
_LOAD_CONTENT_CHANGE_SET_GROUP
(Hash hash)
SETUP_SHOP_PED_APPAREL_QUERY
(int p0, int p1, int p2, int p3)
SETUP_SHOP_PED_APPAREL_QUERY_TU
(int character, int p1, int p2, BOOL p3, int p4, int componentId)
SETUP_SHOP_PED_OUTFIT_QUERY
(int character, BOOL p1)
_UNLOAD_CONTENT_CHANGE_SET_GROUP
(Hash hash)
0x6CEBE002E58DEE97
(Hash componentHash)
0x96E2929292A4DB77
(Hash componentHash)
Namespace:
FIRE
ADD_EXPLOSION
(float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
ADD_EXPLOSION_WITH_USER_VFX
(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
ADD_OWNED_EXPLOSION
(Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
GET_CLOSEST_FIRE_POS
(Vector3* outPosition, float x, float y, float z)
_GET_ENTITY_INSIDE_EXPLOSION_AREA
(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius)
_GET_ENTITY_INSIDE_EXPLOSION_SPHERE
(int explosionType, float x, float y, float z, float radius)
GET_NUMBER_OF_FIRES_IN_RANGE
(float x, float y, float z, float radius)