Namespace: MONEY
_CAN_PAY_GOON
DEPOSIT_VC(int amount)
NETWORK_BUY_AIRSTRIKE(int cost, BOOL p1, BOOL p2)
NETWORK_BUY_BACKUP_GANG(int p0, int p1, BOOL p2, BOOL p3)
NETWORK_BUY_BOUNTY(int amount, Player victim, BOOL p2, BOOL p3)
_NETWORK_BUY_CONTRABAND(int p0, int p1, Hash p2, BOOL p3, BOOL p4)
NETWORK_BUY_FAIRGROUND_RIDE(int amountSpent, Any p1, BOOL p2, BOOL p3)
NETWORK_BUY_HEALTHCARE(int cost, BOOL p1, BOOL p2)
NETWORK_BUY_HELI_STRIKE(int cost, BOOL p1, BOOL p2)
NETWORK_BUY_ITEM(int amount, Hash item, Any p2, Any p3, BOOL p4, char* item_name, Any p6, Any p7, Any p8, BOOL p9)
NETWORK_BUY_LOTTERY_TICKET(int p0, int p1, BOOL p2, BOOL p3)
NETWORK_BUY_PROPERTY(int propertyCost, Hash propertyName, BOOL p2, BOOL p3)
NETWORK_BUY_SMOKES(int p0, BOOL p1, BOOL p2)
NETWORK_CAN_BET(int amount)
NETWORK_CAN_BUY_LOTTERY_TICKET(int cost)
NETWORK_CAN_RECEIVE_PLAYER_CASH(Any p0, Any p1, Any p2, Any p3)
NETWORK_CAN_SHARE_JOB_CASH
NETWORK_CAN_SPEND_MONEY(Any p0, BOOL p1, BOOL p2, BOOL p3, Any p4)
_NETWORK_CAN_SPEND_MONEY_2(Any p0, BOOL p1, BOOL p2, BOOL p3, Any* p4, Any p5)
_NETWORK_CASINO_CAN_GAMBLE(Any p0)
_NETWORK_CASINO_CAN_PURCHASE_CHIPS_WITH_PVC
_NETWORK_CASINO_CAN_PURCHASE_CHIPS_WITH_PVC_2
_NETWORK_CASINO_CAN_USE_GAMBLING_TYPE(Hash hash)
_NETWORK_CASINO_PURCHASE_CHIPS(int p0, int p1)
_NETWORK_CASINO_SELL_CHIPS(int p0, int p1)
NETWORK_CLEAR_CHARACTER_WALLET(int characterSlot)
_NETWORK_DEDUCT_CASH(int amount, char* p1, char* p2, BOOL p3, BOOL p4, BOOL p5)
NETWORK_DELETE_CHARACTER(int characterSlot, BOOL p1, BOOL p2)
_NETWORK_EARN_BOSS(Any p0, Any p1, Any p2)
_NETWORK_EARN_BOSS_AGENCY(Any p0, Any p1, Any p2, Any p3)
_NETWORK_EARN_BOUNTY_HUNTER_REWARD(Any p0)
_NETWORK_EARN_CASINO_HEIST(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
_NETWORK_EARN_CASINO_HEIST_BONUS(Any p0, Any p1, Any p2, Any p3, Any p4)
_NETWORK_EARN_COLLECTABLE_COMPLETED_COLLECTION(int amount, Any p1)