SET_RADIO_AUTO_UNFREEZE(BOOL toggle)
SET_RADIO_FRONTEND_FADE_TIME(float fadeTime)
_SET_RADIO_STATION_IS_VISIBLE(char* radioStation, BOOL toggle)
SET_RADIO_STATION_MUSIC_ONLY(char* radioStation, BOOL toggle)
SET_RADIO_TO_STATION_INDEX(int radioStation)
SET_RADIO_TO_STATION_NAME(char* stationName)
SET_RADIO_TRACK(char* radioStation, char* radioTrack)
_SET_RADIO_TRACK_MIX(char* radioStationName, char* mixName, int p2)
SET_SCRIPT_UPDATE_DOOR_AUDIO(Hash doorHash, BOOL toggle)
_SET_SIREN_KEEP_ON(Vehicle vehicle, BOOL toggle)
SET_SIREN_WITH_NO_DRIVER(Vehicle vehicle, BOOL toggle)
SET_STATIC_EMITTER_ENABLED(char* emitterName, BOOL toggle)
_SET_SYNCHRONIZED_AUDIO_EVENT_POSITION_THIS_FRAME(char* p0, Entity p1)
SET_USER_RADIO_CONTROL_ENABLED(BOOL toggle)
_SET_VARIABLE_ON_CUTSCENE_AUDIO(char* variableName, float value)
SET_VARIABLE_ON_SOUND(int soundId, char* variableName, float value)
SET_VARIABLE_ON_STREAM(char* p0, float p1)
SET_VARIABLE_ON_UNDER_WATER_STREAM(char* variableName, float value)
_SET_VEH_HAS_RADIO_OVERRIDE(Vehicle vehicle)
SET_VEH_RADIO_STATION(Vehicle vehicle, char* radioStation)
SET_VEHICLE_AUDIO_BODY_DAMAGE_FACTOR(Vehicle vehicle, float intensity)
SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTOR(Vehicle vehicle, float damageFactor)
SET_VEHICLE_BOOST_ACTIVE(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_HORN_VARIATION(Vehicle vehicle, int value)
SET_VEHICLE_RADIO_ENABLED(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_RADIO_LOUD(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_STARTUP_REV_SOUND(Vehicle vehicle, char* p1, char* p2)
SKIP_RADIO_FORWARD
SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE
_SOUND_VEHICLE_HORN_THIS_FRAME(Vehicle vehicle)
START_ALARM(char* alarmName, BOOL p2)
START_AUDIO_SCENE(char* scene)
START_PRELOADED_CONVERSATION
START_SCRIPT_CONVERSATION(BOOL p0, BOOL p1, BOOL p2, BOOL p3)
START_SCRIPT_PHONE_CONVERSATION(BOOL p0, BOOL p1)