GET_AMBIENT_PED_RANGE_MULTIPLIER
GET_AMBIENT_VEHICLE_RANGE_MULTIPLIER
GET_CALMING_QUAD_AT_COORDS(float x, float y)
GET_CALMING_QUAD_BOUNDS(int waterQuad, int* minX, int* minY, int* maxX, int* maxY)
GET_CALMING_QUAD_COUNT
GET_CALMING_QUAD_DAMPENING(int waterQuad, float* calmingQuadDampening)
GET_CAM_MATRIX(Cam camera, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position)
GET_CLOSEST_TRACK_NODES(Vector3 position, float radius)
GET_COLSHAPE_CIRCLE_DATA(int colShapeId, float* x, float* y, float* radius)
GET_COLSHAPE_CUBOID_DATA(int colShapeId, float* x, float* y, float* z, float* width, float* depth, float* height)
GET_COLSHAPE_CYLINDER_DATA(int colShapeId, float* x, float* y, float* z, float* radius, float* height)
GET_COLSHAPE_DIMENSION(int colShapeId)
GET_COLSHAPE_POLYGON_DATA(int colShapeId, float* minZ, float* maxZ)
GET_COLSHAPE_RECTANGLE_DATA(int colShapeId, float* x, float* y, float* z, float* width, float* depth, float* heading)
GET_COLSHAPE_SPHERE_DATA(int colShapeId, float* x, float* y, float* z, float* radius)
GET_CONSOLE_BUFFER
GET_CONVAR(char* varName, char* default_)
GET_CONVAR_BOOL(char* varName, BOOL defaultValue)
GET_CONVAR_FLOAT(char* varName, float defaultValue)
GET_CONVAR_INT(char* varName, int default_)
GET_CURRENT_GAME_NAME
GET_CURRENT_PED_WEAPON(Ped ped)
GET_CURRENT_RESOURCE_NAME
GET_CURRENT_SERVER_ENDPOINT
GET_DUI_HANDLE(long duiObject)
GET_ENTITIES_IN_RADIUS(float x, float y, float z, float radius, int entityType, BOOL sortByDistance, object models)
GET_ENTITY_ADDRESS(Entity entity)
GET_ENTITY_ARCHETYPE_NAME(Entity entity)
GET_ENTITY_ATTACHED_TO(Entity entity)
GET_ENTITY_COLLISION_DISABLED(Entity entity)
GET_ENTITY_COORDS(Entity entity)
GET_ENTITY_FROM_STATE_BAG_NAME(char* bagName)
GET_ENTITY_HEADING(Entity entity)
GET_ENTITY_HEALTH(Entity entity)
GET_ENTITY_INDEX_FROM_MAPDATA(int mapdata, int entity)