RESET_DEEP_OCEAN_SCALER
SET_DEEP_OCEAN_SCALER(float intensity)
TEST_PROBE_AGAINST_ALL_WATER(float x1, float y1, float z1, float x2, float y2, float z2, int flag, Vector3* result)
TEST_PROBE_AGAINST_WATER(float x1, float y1, float z1, float x2, float y2, float z2, Vector3* result)
TEST_VERTICAL_PROBE_AGAINST_ALL_WATER(float x, float y, float z, int flag, float* height)
0x547237AA71AB44DE(float p0)
Namespace: WEAPON
ADD_AMMO_TO_PED(Ped ped, Hash weaponHash, int ammo)
_ADD_AMMO_TO_PED_BY_TYPE(Ped ped, Hash ammoType, int ammo)
CAN_USE_WEAPON_ON_PARACHUTE(Hash weaponHash)
CLEAR_ENTITY_LAST_WEAPON_DAMAGE(Entity entity)
CLEAR_PED_LAST_WEAPON_DAMAGE(Ped ped)
_CREATE_AIR_DEFENSE_AREA(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, Hash weaponHash)
_CREATE_AIR_DEFENSE_SPHERE(float x, float y, float z, float radius, float p4, float p5, float p6, Hash weaponHash)
CREATE_WEAPON_OBJECT(Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale, Any p7)
_DOES_AIR_DEFENSE_ZONE_EXIST(int zoneId)
DOES_WEAPON_TAKE_WEAPON_COMPONENT(Hash weaponHash, Hash componentHash)
ENABLE_LASER_SIGHT_RENDERING(BOOL toggle)
EXPLODE_PROJECTILES(Ped ped, Hash weaponHash, BOOL p2)
_FIRE_AIR_DEFENSE_WEAPON(int zoneId, float x, float y, float z)
GET_AMMO_IN_CLIP(Ped ped, Hash weaponHash, int* ammo)
GET_AMMO_IN_PED_WEAPON(Ped ped, Hash weaponhash)
GET_BEST_PED_WEAPON(Ped ped, BOOL p1)
GET_CURRENT_PED_VEHICLE_WEAPON(Ped ped, Hash* weaponHash)
GET_CURRENT_PED_WEAPON(Ped ped, Hash* weaponHash, BOOL p2)
GET_CURRENT_PED_WEAPON_ENTITY_INDEX(Ped ped)
GET_IS_PED_GADGET_EQUIPPED(Ped ped, Hash gadgetHash)
GET_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON(Ped ped)
GET_MAX_AMMO(Ped ped, Hash weaponHash, int* ammo)
_GET_MAX_AMMO_BY_TYPE(Ped ped, Hash ammoType, int* ammo)
GET_MAX_AMMO_IN_CLIP(Ped ped, Hash weaponHash, BOOL p2)
GET_MAX_RANGE_OF_CURRENT_PED_WEAPON(Ped ped)
GET_PED_AMMO_BY_TYPE(Ped ped, Hash ammoType)
GET_PED_AMMO_TYPE_FROM_WEAPON(Ped ped, Hash weaponHash)
_GET_PED_AMMO_TYPE_FROM_WEAPON_2(Ped ped, Hash weaponHash)