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Namespace: TASKAPI set: clientGame: gta5editImprove

IS_SCENARIO_GROUP_ENABLED

0x367A09DED4E05B99
0x90991122
// IsScenarioGroupEnabled
BOOL IS_SCENARIO_GROUP_ENABLED(char* scenarioGroup);
 Occurrences in the b617d scripts:
 "ARMY_GUARD",
 "ARMY_HELI",
 "BLIMP",
 "Cinema_Downtown",
 "Cinema_Morningwood",
 "Cinema_Textile",
 "City_Banks",
 "Countryside_Banks",
 "DEALERSHIP",
 "KORTZ_SECURITY",
 "LSA_Planes",
 "MP_POLICE",
 "Observatory_Bikers",
 "POLICE_POUND1",
 "POLICE_POUND2",
 "POLICE_POUND3",
 "POLICE_POUND4",
 "POLICE_POUND5",
 "Rampage1",
 "SANDY_PLANES",
 "SCRAP_SECURITY",
 "SEW_MACHINE",
 "SOLOMON_GATE"
Sometimes used with DOES_SCENARIO_GROUP_EXIST:
if (TASK::DOES_SCENARIO_GROUP_EXIST("Observatory_Bikers") &&   (!TASK::IS_SCENARIO_GROUP_ENABLED("Observatory_Bikers"))) {
else if (TASK::IS_SCENARIO_GROUP_ENABLED("BLIMP")) {
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_GET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(Ped ped, char* signalName)
GET_TASK_MOVE_NETWORK_STATE(Ped ped)
GET_VEHICLE_WAYPOINT_PROGRESS(Vehicle vehicle)
GET_VEHICLE_WAYPOINT_TARGET_POINT(Vehicle vehicle)
GET_WAYPOINT_DISTANCE_ALONG_ROUTE(char* p0, int p1)
IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK(Ped ped)
IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK(Ped ped)
IS_MOVE_BLEND_RATIO_RUNNING(Ped ped)
IS_MOVE_BLEND_RATIO_SPRINTING(Ped ped)
IS_MOVE_BLEND_RATIO_STILL(Ped ped)
IS_MOVE_BLEND_RATIO_WALKING(Ped ped)
IS_PED_ACTIVE_IN_SCENARIO(Ped ped)
IS_PED_BEING_ARRESTED(Ped ped)
IS_PED_CUFFED(Ped ped)
IS_PED_GETTING_UP(Ped ped)
IS_PED_IN_WRITHE(Ped ped)
IS_PED_PLAYING_BASE_CLIP_IN_SCENARIO(Ped ped)
IS_PED_RUNNING(Ped ped)
IS_PED_RUNNING_ARREST_TASK(Ped ped)
IS_PED_SPRINTING(Ped ped)
IS_PED_STILL(Ped ped)
IS_PED_STRAFING(Ped ped)
IS_PED_WALKING(Ped ped)
IS_PLAYING_PHONE_GESTURE_ANIM(Ped ped)
IS_SCENARIO_GROUP_ENABLED(char* scenarioGroup)
IS_SCENARIO_OCCUPIED(float p0, float p1, float p2, float p3, BOOL p4)
IS_SCENARIO_TYPE_ENABLED(char* scenarioType)
IS_TASK_MOVE_NETWORK_ACTIVE(Ped ped)
IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION(Ped ped)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED(Any p0)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE(Vehicle vehicle)
OPEN_PATROL_ROUTE(char* patrolRoute)
OPEN_SEQUENCE_TASK(int* taskSequenceId)
PED_HAS_USE_SCENARIO_TASK(Ped ped)
PLAY_ANIM_ON_RUNNING_SCENARIO(Ped ped, char* animDict, char* animName)