IS_AUSSIE_VERSION
IS_AUTO_SAVE_IN_PROGRESS
IS_BIT_SET(int address, int offset)
IS_BULLET_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL ownedByPlayer)
IS_BULLET_IN_AREA(float x, float y, float z, float radius, BOOL ownedByPlayer)
IS_BULLET_IN_BOX(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer)
_IS_COMMAND_LINE_BENCHMARK_VALUE_SET
IS_DURANGO_VERSION
IS_FRONTEND_FADING
_IS_IN_POWER_SAVING_MODE
IS_INCIDENT_VALID(int incidentId)
IS_JAPANESE_VERSION
IS_MEMORY_CARD_IN_USE
IS_MINIGAME_IN_PROGRESS
IS_NEXT_WEATHER_TYPE(char* weatherType)
IS_ORBIS_VERSION
IS_PC_VERSION
IS_POINT_OBSCURED_BY_A_MISSION_ENTITY(float p0, float p1, float p2, float p3, float p4, float p5, Any p6)
_IS_POP_MULTIPLIER_AREA_UNK(int id)
IS_POSITION_OCCUPIED(float x, float y, float z, float range, BOOL p4, BOOL checkVehicles, BOOL checkPeds, BOOL p7, BOOL p8, Entity ignoreEntity, BOOL p10)
IS_PREV_WEATHER_TYPE(char* weatherType)
IS_PROJECTILE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer)
IS_PROJECTILE_TYPE_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width, float p7, Hash weaponHash, BOOL ownedByPlayer)
IS_PROJECTILE_TYPE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL ownedByPlayer)
IS_PROJECTILE_TYPE_WITHIN_DISTANCE(float x, float y, float z, Hash projHash, float radius, BOOL ownedByPlayer)
IS_PS3_VERSION
IS_SNIPER_BULLET_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2)
IS_SNIPER_INVERTED
IS_STEAM_VERSION
IS_STRING_NULL(char* string)
IS_STRING_NULL_OR_EMPTY(char* string)
IS_STUNT_JUMP_IN_PROGRESS
IS_STUNT_JUMP_MESSAGE_SHOWING
IS_TENNIS_MODE(Ped ped)
IS_THIS_A_MINIGAME_SCRIPT