IS_VEHICLE_PREVIOUSLY_OWNED_BY_PLAYER(Vehicle vehicle)
IS_VEHICLE_SIREN_ON(Vehicle vehicle)
IS_VEHICLE_TYRE_BURST(Vehicle vehicle, int wheelID, BOOL completely)
IS_VEHICLE_WANTED(Vehicle vehicle)
IS_VEHICLE_WINDOW_INTACT(Vehicle vehicle, int windowIndex)
LEAVE_CURSOR_MODE
LOAD_PLAYER_COMMERCE_DATA(char* playerSrc)
LOAD_PLAYER_COMMERCE_DATA_EXT(char* playerSrc)
LOAD_RESOURCE_FILE(char* resourceName, char* fileName)
LOAD_WATER_FROM_PATH(char* resourceName, char* fileName)
MUMBLE_ADD_VOICE_CHANNEL_LISTEN(int channel)
MUMBLE_ADD_VOICE_TARGET_CHANNEL(int targetId, int channel)
MUMBLE_ADD_VOICE_TARGET_PLAYER(int targetId, Player player)
MUMBLE_ADD_VOICE_TARGET_PLAYER_BY_SERVER_ID(int targetId, int serverId)
MUMBLE_CLEAR_VOICE_CHANNEL
MUMBLE_CLEAR_VOICE_TARGET(int targetId)
MUMBLE_CLEAR_VOICE_TARGET_CHANNELS(int targetId)
MUMBLE_CLEAR_VOICE_TARGET_PLAYERS(int targetId)
MUMBLE_CREATE_CHANNEL(int id)
MUMBLE_GET_TALKER_PROXIMITY
MUMBLE_GET_VOICE_CHANNEL_FROM_SERVER_ID(int serverId)
MUMBLE_IS_ACTIVE
MUMBLE_IS_CONNECTED
MUMBLE_IS_PLAYER_MUTED(int playerSrc)
MUMBLE_IS_PLAYER_TALKING(Player player)
MUMBLE_REMOVE_VOICE_CHANNEL_LISTEN(int channel)
MUMBLE_REMOVE_VOICE_TARGET_CHANNEL(int targetId, int channel)
MUMBLE_REMOVE_VOICE_TARGET_PLAYER(int targetId, Player player)
MUMBLE_REMOVE_VOICE_TARGET_PLAYER_BY_SERVER_ID(int targetId, int serverId)
MUMBLE_SET_ACTIVE(BOOL state)
MUMBLE_SET_AUDIO_INPUT_DISTANCE(float distance)
MUMBLE_SET_AUDIO_INPUT_INTENT(Hash intentHash)
MUMBLE_SET_AUDIO_OUTPUT_DISTANCE(float distance)
MUMBLE_SET_PLAYER_MUTED(int playerSrc, bool toggle)
MUMBLE_SET_SERVER_ADDRESS(char* address, int port)