NETWORK_QUIT_MP_TO_DESKTOP
NETWORK_REGISTER_ENTITY_AS_NETWORKED(Entity entity)
NETWORK_REGISTER_HOST_BROADCAST_VARIABLES(int* vars, int numVars)
NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES(int* vars, int numVars)
_NETWORK_REGISTER_TUNABLE_BOOL_HASH(Hash contextHash, Hash nameHash, BOOL* value)
_NETWORK_REGISTER_TUNABLE_FLOAT_HASH(Hash contextHash, Hash nameHash, float* value)
_NETWORK_REGISTER_TUNABLE_INT_HASH(Hash contextHash, Hash nameHash, int* value)
NETWORK_REMOVE_ALL_TRANSITION_INVITE
NETWORK_REMOVE_ENTITY_AREA(Any p0)
NETWORK_REMOVE_PRESENCE_INVITE(Any p0)
NETWORK_REMOVE_TRANSITION_INVITE(Any* p0)
_NETWORK_REPORT_MYSELF
NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS
NETWORK_REQUEST_CLOUD_TUNABLES
NETWORK_REQUEST_CONTROL_OF_DOOR(int doorID)
NETWORK_REQUEST_CONTROL_OF_ENTITY(Entity entity)
NETWORK_REQUEST_CONTROL_OF_NETWORK_ID(int netId)
NETWORK_RESET_BODY_TRACKER
_NETWORK_RESPAWN_COORDS(Player player, float x, float y, float z, BOOL p4, BOOL p5)
NETWORK_RESURRECT_LOCAL_PLAYER(float x, float y, float z, float heading, int nInvincibilityTime, BOOL bLeaveDeadPed)
NETWORK_SEED_RANDOM_NUMBER_GENERATOR(int seed)
NETWORK_SEND_INVITE_VIA_PRESENCE(int* networkHandle, Any* p1, Any p2, Any p3)
_NETWORK_SEND_PRESENCE_TRANSITION_INVITE(Any* p0, Any* p1, Any p2, Any p3)
NETWORK_SEND_TEXT_MESSAGE(char* message, int* networkHandle)
NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION(int* networkHandle, char* p1, int p2, int p3, BOOL p4)
NETWORK_SESSION_ACTIVITY_QUICKMATCH(Any p0, Any p1, Any p2, Any p3)
NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP(int groupId)
NETWORK_SESSION_BLOCK_JOIN_REQUESTS(BOOL toggle)
NETWORK_SESSION_CANCEL_INVITE
NETWORK_SESSION_CHANGE_SLOTS(int p0, BOOL p1)
NETWORK_SESSION_CREW_MATCHMAKING(int p0, int p1, int p2, int maxPlayers, BOOL p4)
NETWORK_SESSION_END(BOOL p0, BOOL p1)
NETWORK_SESSION_ENTER(Any p0, Any p1, Any p2, int maxPlayers, Any p4, Any p5)
NETWORK_SESSION_FORCE_CANCEL_INVITE
NETWORK_SESSION_FRIEND_MATCHMAKING(int p0, int p1, int maxPlayers, BOOL p3)