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Namespace: MISCAPI set: clientGame: gta5editImprove

GET_RANDOM_FLOAT_IN_RANGE

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// GetRandomFloatInRange
float GET_RANDOM_FLOAT_IN_RANGE(float startRange, float endRange);
GET_FRAME_TIME()
GET_GAME_TIMER()
_GET_GLOBAL_CHAR_BUFFER()
GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD(float x, float y, float z, float* groundZ, Vector3* normal)
GET_GROUND_Z_FOR_3D_COORD(float x, float y, float z, float* groundZ, BOOL ignoreWater)
_GET_GROUND_Z_FOR_3D_COORD_2(float x, float y, float z, float* groundZ, BOOL p4)
GET_HASH_KEY(char* string)
GET_HEADING_FROM_VECTOR_2D(float dx, float dy)
GET_INDEX_OF_CURRENT_LEVEL()
GET_IS_AUTO_SAVE_OFF()
_GET_IS_PLAYER_IN_ANIMAL_FORM()
GET_MISSION_FLAG()
GET_MODEL_DIMENSIONS(Hash modelHash, Vector3* minimum, Vector3* maximum)
GET_NEXT_WEATHER_TYPE_HASH_NAME()
_GET_NUM_DISPATCHED_UNITS_FOR_PLAYER(int dispatchService)
GET_NUM_SUCCESSFUL_STUNT_JUMPS()
GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE(int stackSize)
GET_ONSCREEN_KEYBOARD_RESULT()
_GET_POWER_SAVING_MODE_DURATION()
GET_PREV_WEATHER_TYPE_HASH_NAME()
GET_PROFILE_SETTING(int profileSetting)
_GET_PROJECTILE_NEAR_PED(Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL ownedByPlayer)
GET_RAIN_LEVEL()
GET_RANDOM_EVENT_FLAG()
GET_RANDOM_FLOAT_IN_RANGE(float startRange, float endRange)
GET_RANDOM_INT_IN_RANGE(int startRange, int endRange)
_GET_RANDOM_INT_IN_RANGE_2(int startRange, int endRange)
GET_REPLAY_STAT_AT_INDEX(int index)
GET_REPLAY_STAT_COUNT()
GET_REPLAY_STAT_MISSION_TYPE()
GET_SIZE_OF_SAVE_DATA(BOOL p0)
GET_SNOW_LEVEL()
GET_STATUS_OF_MISSION_REPEAT_SAVE()
GET_TENNIS_SWING_ANIM_COMPLETE(Ped ped)
GET_TOTAL_SUCCESSFUL_STUNT_JUMPS()