FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: TASKAPI set: clientGame: gta5editImprove

IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION

0x30ED88D5E0C56A37
0x92FDBAE6
// IsTaskMoveNetworkReadyForTransition
BOOL IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION(Ped ped);
Privacy
•
Cookie Policy
•
Cookie Settings
GET_WAYPOINT_DISTANCE_ALONG_ROUTE(char* p0, int p1)
IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK(Ped ped)
IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK(Ped ped)
IS_MOVE_BLEND_RATIO_RUNNING(Ped ped)
IS_MOVE_BLEND_RATIO_SPRINTING(Ped ped)
IS_MOVE_BLEND_RATIO_STILL(Ped ped)
IS_MOVE_BLEND_RATIO_WALKING(Ped ped)
IS_PED_ACTIVE_IN_SCENARIO(Ped ped)
IS_PED_BEING_ARRESTED(Ped ped)
IS_PED_CUFFED(Ped ped)
IS_PED_GETTING_UP(Ped ped)
IS_PED_IN_WRITHE(Ped ped)
IS_PED_PLAYING_BASE_CLIP_IN_SCENARIO(Ped ped)
IS_PED_RUNNING(Ped ped)
IS_PED_RUNNING_ARREST_TASK(Ped ped)
IS_PED_SPRINTING(Ped ped)
IS_PED_STILL(Ped ped)
IS_PED_STRAFING(Ped ped)
IS_PED_WALKING(Ped ped)
IS_PLAYING_PHONE_GESTURE_ANIM(Ped ped)
IS_SCENARIO_GROUP_ENABLED(char* scenarioGroup)
IS_SCENARIO_OCCUPIED(float p0, float p1, float p2, float p3, BOOL p4)
IS_SCENARIO_TYPE_ENABLED(char* scenarioType)
IS_TASK_MOVE_NETWORK_ACTIVE(Ped ped)
IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION(Ped ped)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED(Any p0)
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE(Vehicle vehicle)
OPEN_PATROL_ROUTE(char* patrolRoute)
OPEN_SEQUENCE_TASK(int* taskSequenceId)
PED_HAS_USE_SCENARIO_TASK(Ped ped)
PLAY_ANIM_ON_RUNNING_SCENARIO(Ped ped, char* animDict, char* animName)
PLAY_ENTITY_SCRIPTED_ANIM(Any p0, Any* p1, Any* p2, Any* p3, float p4, float p5)
REMOVE_ALL_COVER_BLOCKING_AREAS()
REMOVE_COVER_POINT(ScrHandle coverpoint)
REMOVE_WAYPOINT_RECORDING(char* name)