PLAY_STREAM_FROM_VEHICLE(Vehicle vehicle)
PLAY_STREAM_FRONTEND
PLAY_SYNCHRONIZED_AUDIO_EVENT(Any p0)
PLAY_VEHICLE_DOOR_CLOSE_SOUND(Vehicle vehicle, int doorIndex)
PLAY_VEHICLE_DOOR_OPEN_SOUND(Vehicle vehicle, int doorIndex)
PRELOAD_SCRIPT_CONVERSATION(BOOL p0, BOOL p1, BOOL p2, BOOL p3)
PRELOAD_SCRIPT_PHONE_CONVERSATION(BOOL p0, BOOL p1)
_PRELOAD_VEHICLE_AUDIO(Hash model)
PREPARE_ALARM(char* alarmName)
PREPARE_MUSIC_EVENT(char* eventName)
PREPARE_SYNCHRONIZED_AUDIO_EVENT(char* p0, Any p1)
PREPARE_SYNCHRONIZED_AUDIO_EVENT_FOR_SCENE(Any p0, Any* p1)
RECORD_BROKEN_GLASS(float x, float y, float z, float radius)
REGISTER_SCRIPT_WITH_AUDIO(int p0)
RELEASE_AMBIENT_AUDIO_BANK
RELEASE_MISSION_AUDIO_BANK
RELEASE_NAMED_SCRIPT_AUDIO_BANK(char* audioBank)
RELEASE_SCRIPT_AUDIO_BANK
RELEASE_SOUND_ID(int soundId)
RELEASE_WEAPON_AUDIO
REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(Entity entity, float p1)
REMOVE_PORTAL_SETTINGS_OVERRIDE(char* p0)
REQUEST_AMBIENT_AUDIO_BANK(char* p0, BOOL p1)
REQUEST_MISSION_AUDIO_BANK(char* p0, BOOL p1)
REQUEST_SCRIPT_AUDIO_BANK(char* p0, BOOL p1)
RESET_PED_AUDIO_FLAGS(Ped ped)
RESET_TREVOR_RAGE
RESTART_SCRIPTED_CONVERSATION
SET_AGGRESSIVE_HORNS(BOOL toggle)
SET_AMBIENT_VOICE_NAME(Ped ped, char* name)
_SET_AMBIENT_VOICE_NAME_HASH(Ped ped, Hash hash)
SET_AMBIENT_ZONE_LIST_STATE(char* p0, BOOL p1, BOOL p2)
SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT(char* ambientZone, BOOL p1, BOOL p2)
SET_AMBIENT_ZONE_STATE(char* zoneName, BOOL p1, BOOL p2)
SET_AMBIENT_ZONE_STATE_PERSISTENT(char* ambientZone, BOOL p1, BOOL p2)