// CreateObject
Entity CREATE_OBJECT(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL netMissionEntity, BOOL doorFlag);
Parameters:- modelHash:
The model to spawn.
- x:
Spawn coordinate X component.
- y:
Spawn coordinate Y component.
- z:
Spawn coordinate Z component, 'ground level'.
- isNetwork:
Whether to create a network object for the object. If false, the object exists only locally.
- netMissionEntity:
Whether to register the object as pinned to the script host in the R* network model.
- doorFlag:
False to create a door archetype (archetype flag bit 26 set) as a door. Required to be set to true to create door models in network mode.
Returns: A script handle (fwScriptGuid index) for the object, or 0
if the object failed to be created.
Creates an object (prop) with the specified model at the specified position, offset on the Z axis by the radius of the object's model.
This object will initially be owned by the creating script as a mission entity, and the model should be loaded already (e.g. using REQUEST_MODEL).
This is the server-side RPC native equivalent of the client native CREATE_OBJECT.