FiveM Docs / Native Reference
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Namespace: NETWORKAPI set: clientGame: gta5editImprove

NETWORK_LAUNCH_TRANSITION

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// NetworkLaunchTransition
BOOL NETWORK_LAUNCH_TRANSITION();
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NETWORK_IS_SESSION_BUSY()
NETWORK_IS_SESSION_STARTED()
NETWORK_IS_SIGNED_IN()
NETWORK_IS_SIGNED_ONLINE()
_NETWORK_IS_TEXT_CHAT_ACTIVE()
_NETWORK_IS_THIS_SCRIPT_MARKED(Any p0, BOOL p1, Any p2)
NETWORK_IS_TRANSITION_BUSY()
NETWORK_IS_TRANSITION_CLOSED_CREW()
NETWORK_IS_TRANSITION_CLOSED_FRIENDS()
NETWORK_IS_TRANSITION_HOST()
NETWORK_IS_TRANSITION_HOST_FROM_HANDLE(int* networkHandle)
NETWORK_IS_TRANSITION_MATCHMAKING()
NETWORK_IS_TRANSITION_OPEN_TO_MATCHMAKING()
NETWORK_IS_TRANSITION_PRIVATE()
NETWORK_IS_TRANSITION_SOLO()
NETWORK_IS_TRANSITION_STARTED()
NETWORK_IS_TRANSITION_TO_GAME()
NETWORK_IS_TRANSITION_VISIBILITY_LOCKED()
NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING()
NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING()
NETWORK_JOIN_GROUP_ACTIVITY()
NETWORK_JOIN_PREVIOUSLY_FAILED_SESSION()
NETWORK_JOIN_PREVIOUSLY_FAILED_TRANSITION()
NETWORK_JOIN_TRANSITION(Player player)
NETWORK_LAUNCH_TRANSITION()
NETWORK_LEAVE_TRANSITION()
NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED(Any* p0)
NETWORK_MEMBER_ID_FROM_GAMER_HANDLE(int* networkHandle)
NETWORK_OPEN_TRANSITION_MATCHMAKING()
NETWORK_OVERRIDE_CHAT_RESTRICTIONS(Player player, BOOL toggle)
_NETWORK_OVERRIDE_CLOCK_MILLISECONDS_PER_GAME_MINUTE(int ms)
NETWORK_OVERRIDE_CLOCK_TIME(int hours, int minutes, int seconds)
NETWORK_OVERRIDE_COORDS_AND_HEADING(Entity entity, float x, float y, float z, float heading)
NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, BOOL toggle)
NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(BOOL toggle)