SET_VEHICLE_AS_NO_LONGER_NEEDED(Vehicle* vehicle)
SET_WAIT_FOR_COLLISIONS_BEFORE_PROBE(Entity entity, BOOL toggle)
STOP_ENTITY_ANIM(Entity entity, char* animation, char* animGroup, float p3)
STOP_SYNCHRONIZED_ENTITY_ANIM(Entity entity, float p1, BOOL p2)
STOP_SYNCHRONIZED_MAP_ENTITY_ANIM(float p0, float p1, float p2, float p3, Any p4, float p5)
WOULD_ENTITY_BE_OCCLUDED(Hash entityModelHash, float x, float y, float z, BOOL p4)
0x1A092BB0C3808B96(Entity entity, BOOL p1)
0x352E2B5CF420BF3B(Any p0, Any p1)
0x36F32DE87082343E(Any p0, Any p1)
0x490861B88F4FD846(Any p0)
0x5C3B791D580E0BC2(Entity entity, float p1)
0x68B562E124CC0AEF(Any p0, Any p1)
0x78E8E3A640178255(Entity entity)
0xB17BC6453F6CF5AC(Any p0, Any p1)
0xC34BC448DA29F5E9(Entity entity, BOOL toggle)
0xCEA7C8E1B48FF68C(Any p0, Any p1)
0xE66377CDDADA4810(Entity entity, BOOL p1)
Namespace: EVENT
ADD_SHOCKING_EVENT_AT_POSITION(int eventType, float x, float y, float z, float duration)
ADD_SHOCKING_EVENT_FOR_ENTITY(int eventType, Entity entity, float duration)
BLOCK_DECISION_MAKER_EVENT(Hash name, int eventType)
CLEAR_DECISION_MAKER_EVENT_RESPONSE(Hash name, int eventType)
IS_SHOCKING_EVENT_IN_SPHERE(int eventType, float x, float y, float z, float radius)
REMOVE_ALL_SHOCKING_EVENTS(BOOL p0)
REMOVE_SHOCKING_EVENT(ScrHandle event)
REMOVE_SHOCKING_EVENT_SPAWN_BLOCKING_AREAS
SET_DECISION_MAKER(Ped ped, Hash name)
SUPPRESS_AGITATION_EVENTS_NEXT_FRAME
SUPPRESS_SHOCKING_EVENT_TYPE_NEXT_FRAME(int eventType)
SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME
UNBLOCK_DECISION_MAKER_EVENT(Hash name, int eventType)
Namespace: FILES
DOES_SHOP_PED_APPAREL_HAVE_RESTRICTION_TAG(Hash componentHash, Hash restrictionTagHash, int componentId)
GET_DLC_VEHICLE_DATA(int dlcVehicleIndex, Any* outData)
GET_DLC_VEHICLE_FLAGS(int dlcVehicleIndex)