FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
BEGIN_TAKE_MISSION_CREATOR_PHOTO
()
BEGIN_TEXT_COMMAND_SCALEFORM_STRING
(char* textLabel)
CALL_SCALEFORM_MOVIE_METHOD
(int scaleform, char* method)
CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER
(int scaleform, char* methodName, float param1, float param2, float param3, float param4, float param5)
CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING
(int scaleform, char* methodName, float floatParam1, float floatParam2, float floatParam3, float floatParam4, float floatParam5, char* stringParam1, char* stringParam2, char* stringParam3, char* stringParam4, char* stringParam5)
CALL_SCALEFORM_MOVIE_METHOD_WITH_STRING
(int scaleform, char* methodName, char* param1, char* param2, char* param3, char* param4, char* param5)
_CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE
()
CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER
(BOOL toggle)
CASCADE_SHADOWS_INIT_SESSION
()
CASCADE_SHADOWS_SET_AIRCRAFT_MODE
(BOOL p0)
CASCADE_SHADOWS_SET_CASCADE_BOUNDS
(Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7)
CASCADE_SHADOWS_SET_CASCADE_BOUNDS_SCALE
(float p0)
CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_MODE
(BOOL p0)
CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_VALUE
(float p0)
CASCADE_SHADOWS_SET_ENTITY_TRACKER_SCALE
(float p0)
CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE
(char* type)
CLEAR_DRAW_ORIGIN
()
_CLEAR_EXTRA_TIMECYCLE_MODIFIER
()
CLEAR_TIMECYCLE_MODIFIER
()
CLEAR_TV_CHANNEL_PLAYLIST
(int tvChannel)
CREATE_CHECKPOINT
(int type, float posX1, float posY1, float posZ1, float posX2, float posY2, float posZ2, float diameter, int red, int green, int blue, int alpha, int reserved)
CREATE_TRACKED_POINT
()
DELETE_CHECKPOINT
(int checkpoint)
DESTROY_TRACKED_POINT
(int point)
DISABLE_MOON_CYCLE_OVERRIDE
()
DISABLE_OCCLUSION_THIS_FRAME
()
DISABLE_SCREENBLUR_FADE
()
_DISABLE_SCRIPT_AMBIENT_EFFECTS
(Any p0)
DISABLE_VEHICLE_DISTANTLIGHTS
(BOOL toggle)
DOES_LATEST_BRIEF_STRING_EXIST
(int briefValue)
DOES_PARTICLE_FX_LOOPED_EXIST
(int ptfxHandle)
DOES_VEHICLE_HAVE_CREW_EMBLEM
(Vehicle vehicle, int p1)
DONT_RENDER_IN_GAME_UI
(BOOL p0)
_DRAW_BINK_MOVIE
(int binkMovie, float posX, float posY, float scaleX, float scaleY, float rotation, int r, int g, int b, int a)
DRAW_BOX
(float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha)