FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
0xE2E244AB823B4483
(int amount, Any p1)
0xED5FD7AF10F5E262
(Any p0, Any p1, Any p2, Any p3)
0xED76D195E6E3BF7F
(Any p0, Any p1, Any p2, Any p3)
0xFA07759E6FDDD7CF
(Any p0, Any p1, Any p2, Any p3)
Namespace:
NETSHOPPING
_NET_GAMESERVER_BASKET_ADD_ITEM
(Any* itemData, int quantity)
_NET_GAMESERVER_BASKET_APPLY_SERVER_DATA
(Any p0, Any* p1)
_NET_GAMESERVER_BASKET_DELETE
()
_NET_GAMESERVER_BASKET_END
()
_NET_GAMESERVER_BASKET_IS_FULL
()
_NET_GAMESERVER_BASKET_START
(int* transactionId, Hash categoryHash, Hash actionHash, int flags)
_NET_GAMESERVER_BEGIN_SERVICE
(int* transactionId, Hash categoryHash, Hash itemHash, Hash actionTypeHash, int value, int flags)
_NET_GAMESERVER_CATALOG_IS_READY
()
_NET_GAMESERVER_CATALOG_ITEM_EXISTS
(char* name)
_NET_GAMESERVER_CATALOG_ITEM_EXISTS_HASH
(Hash hash)
_NET_GAMESERVER_CHECKOUT_START
(int transactionId)
_NET_GAMESERVER_DELETE_CHARACTER_SLOT
(int slot, BOOL transfer, Hash reason)
_NET_GAMESERVER_DELETE_CHARACTER_SLOT_GET_STATUS
()
_NET_GAMESERVER_DELETE_SET_TELEMETRY_NONCE_SEED
()
_NET_GAMESERVER_END_SERVICE
(int transactionId)
_NET_GAMESERVER_GET_BALANCE
(BOOL inventory, BOOL playerbalance)
_NET_GAMESERVER_GET_CATALOG_STATE
(int* state)
_NET_GAMESERVER_GET_PRICE
(Hash itemHash, Hash categoryHash, BOOL p2)
_NET_GAMESERVER_GET_TRANSACTION_MANAGER_DATA
(int* p0, BOOL* p1)
_NET_GAMESERVER_IS_CATALOG_VALID
()
_NET_GAMESERVER_IS_SESSION_REFRESH_PENDING
()
_NET_GAMESERVER_IS_SESSION_VALID
(int charSlot)
_NET_GAMESERVER_SESSION_APPLY_RECEIVED_DATA
(int charSlot)
_NET_GAMESERVER_SET_TELEMETRY_NONCE_SEED
(int p0)
_NET_GAMESERVER_START_SESSION
(int charSlot)
_NET_GAMESERVER_TRANSFER_BANK_TO_WALLET
(int charSlot, int amount)
_NET_GAMESERVER_TRANSFER_CASH_GET_STATUS
()
_NET_GAMESERVER_TRANSFER_CASH_GET_STATUS_2
()
_NET_GAMESERVER_TRANSFER_CASH_SET_TELEMETRY_NONCE_SEED
()
_NET_GAMESERVER_TRANSFER_WALLET_TO_BANK
(int charSlot, int amount)