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Namespace: WATERAPI set: clientGame: gta5editImprove

GET_DEEP_OCEAN_SCALER

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// GetDeepOceanScaler
float GET_DEEP_OCEAN_SCALER();
Gets the aggressiveness factor of the ocean waves.  

Old name: _GET_WAVES_INTENSITY

Old name: _GET_CURRENT_INTENSITY

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0xC4B3347BD68BD609(Any p0)
0xC50CE861B55EAB8B(Vehicle vehicle, BOOL p1)
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0xCFD778E7904C255E(Vehicle vehicle)
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0xDBC631F109350B8C(Vehicle vehicle, BOOL p1)
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0xE5810AC70602F2F5(Vehicle vehicle, float p1)
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0xE8718FAF591FD224(Vehicle vehicle)
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Namespace: WATER
ADD_EXTRA_CALMING_QUAD(float xLow, float yLow, float xHigh, float yHigh, float height)
GET_DEEP_OCEAN_SCALER()
GET_WATER_HEIGHT(float x, float y, float z, float* height)
GET_WATER_HEIGHT_NO_WAVES(float x, float y, float z, float* height)
MODIFY_WATER(float x, float y, float height, float radius)
_REMOVE_CURRENT_RISE(int p0)
RESET_DEEP_OCEAN_SCALER()
SET_DEEP_OCEAN_SCALER(float intensity)
TEST_PROBE_AGAINST_ALL_WATER(float x1, float y1, float z1, float x2, float y2, float z2, int flag, Vector3* result)
TEST_PROBE_AGAINST_WATER(float x1, float y1, float z1, float x2, float y2, float z2, Vector3* result)
TEST_VERTICAL_PROBE_AGAINST_ALL_WATER(float x, float y, float z, int flag, float* height)
0x547237AA71AB44DE(float p0)