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Native Reference
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IS_PED_IN_VEHICLE
(Ped ped, Vehicle vehicle, BOOL atGetIn)
IS_PED_INJURED
(Ped ped)
IS_PED_JACKING
(Ped ped)
IS_PED_JUMPING
(Ped ped)
IS_PED_JUMPING_OUT_OF_VEHICLE
(Ped ped)
_IS_PED_LIPSTICK_COLOR_VALID
(int colorID)
_IS_PED_LIPSTICK_COLOR_VALID_2
(int colorId)
IS_PED_MALE
(Ped ped)
IS_PED_MODEL
(Ped ped, Hash modelHash)
IS_PED_ON_ANY_BIKE
(Ped ped)
IS_PED_ON_FOOT
(Ped ped)
IS_PED_ON_MOUNT
(Ped ped)
IS_PED_ON_SPECIFIC_VEHICLE
(Ped ped, Vehicle vehicle)
IS_PED_ON_VEHICLE
(Ped ped)
_IS_PED_OPENING_A_DOOR
(Ped ped)
IS_PED_PERFORMING_DEPENDENT_COMBO_LIMIT
(Ped ped)
IS_PED_PERFORMING_MELEE_ACTION
(Ped ped)
IS_PED_PERFORMING_STEALTH_KILL
(Ped ped)
IS_PED_PLANTING_BOMB
(Ped ped)
IS_PED_PRONE
(Ped ped)
IS_PED_RAGDOLL
(Ped ped)
IS_PED_RELOADING
(Ped ped)
IS_PED_RESPONDING_TO_EVENT
(Ped ped, Any event)
IS_PED_RUNNING_MELEE_TASK
(Ped ped)
IS_PED_RUNNING_MOBILE_PHONE_TASK
(Ped ped)
IS_PED_RUNNING_RAGDOLL_TASK
(Ped ped)
_IS_PED_SHADER_EFFECT_VALID
(Ped ped)
IS_PED_SHOOTING
(Ped ped)
IS_PED_SHOOTING_IN_AREA
(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8)
IS_PED_SITTING_IN_ANY_VEHICLE
(Ped ped)
IS_PED_SITTING_IN_VEHICLE
(Ped ped, Vehicle vehicle)
IS_PED_STOPPED
(Ped ped)
_IS_PED_SWAPPING_WEAPON
(Ped Ped)
IS_PED_SWIMMING
(Ped ped)
IS_PED_SWIMMING_UNDER_WATER
(Ped ped)