FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
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SEND_NUI_MESSAGE
(char* jsonString)
SET_AUDIO_SUBMIX_EFFECT_PARAM_FLOAT
(int submixId, int effectSlot, int paramIndex, float paramValue)
SET_AUDIO_SUBMIX_EFFECT_PARAM_INT
(int submixId, int effectSlot, int paramIndex, int paramValue)
SET_AUDIO_SUBMIX_EFFECT_RADIO_FX
(int submixId, int effectSlot)
SET_CONVAR
(char* varName, char* value)
SET_CONVAR_REPLICATED
(char* varName, char* value)
SET_CONVAR_SERVER_INFO
(char* varName, char* value)
SET_DISCORD_APP_ID
(char* appId)
SET_DISCORD_RICH_PRESENCE_ASSET
(char* assetName)
SET_DISCORD_RICH_PRESENCE_ASSET_SMALL
(char* assetName)
SET_DISCORD_RICH_PRESENCE_ASSET_SMALL_TEXT
(char* text)
SET_DISCORD_RICH_PRESENCE_ASSET_TEXT
(char* text)
SET_DUI_URL
(long duiObject, char* url)
SET_ENTITY_DISTANCE_CULLING_RADIUS
(Entity entity, float radius)
SET_ENTITY_ROUTING_BUCKET
(Entity entity, int bucket)
SET_FLY_THROUGH_WINDSCREEN_PARAMS
(float vehMinSpeed, float unkMinSpeed, float unkModifier, float minDamage)
SET_GAME_TYPE
(char* gametypeName)
SET_HANDLING_FIELD
(char* vehicle, char* class_, char* fieldName, Any value)
SET_HANDLING_FLOAT
(char* vehicle, char* class_, char* fieldName, float value)
SET_HANDLING_INT
(char* vehicle, char* class_, char* fieldName, int value)
SET_HANDLING_VECTOR
(char* vehicle, char* class_, char* fieldName, Vector3 value)
SET_HTTP_HANDLER
(func handler)
SET_INTERIOR_PORTAL_CORNER_POSITION
(int interiorId, int portalIndex, int cornerIndex, float posX, float posY, float posZ)
SET_INTERIOR_PORTAL_FLAG
(int interiorId, int portalIndex, int flag)
SET_INTERIOR_PORTAL_ROOM_FROM
(int interiorId, int portalIndex, int roomFrom)
SET_INTERIOR_PORTAL_ROOM_TO
(int interiorId, int portalIndex, int roomTo)
SET_INTERIOR_ROOM_EXTENTS
(int interiorId, int roomIndex, float bbMinX, float bbMinY, float bbMinZ, float bbMaxX, float bbMaxY, float bbMaxZ)
SET_INTERIOR_ROOM_FLAG
(int interiorId, int roomIndex, int flag)
SET_INTERIOR_ROOM_TIMECYCLE
(int interiorId, int roomIndex, int timecycleHash)
SET_MANUAL_SHUTDOWN_LOADING_SCREEN_NUI
(BOOL manualShutdown)
SET_MAP_NAME
(char* mapName)
SET_MAP_ZOOM_DATA_LEVEL
(int index, float zoomScale, float zoomSpeed, float scrollSpeed, float tilesX, float tilesY)
SET_MILLISECONDS_PER_GAME_MINUTE
(int value)
SET_MINIMAP_CLIP_TYPE
(int type)
SET_MINIMAP_COMPONENT_POSITION
(char* name, char* alignX, char* alignY, float posX, float posY, float sizeX, float sizeY)