GET_SHOP_PED_QUERY_PROP(int componentId, Any* outProp)
GET_TATTOO_SHOP_DLC_ITEM_DATA(int characterType, int decorationIndex, Any* outComponent)
GET_TATTOO_SHOP_DLC_ITEM_INDEX(int character, int collection, int preset)
GET_VARIANT_COMPONENT(Hash componentHash, int variantComponentIndex, Hash* nameHash, int* enumValue, int* componentType)
_GET_VARIANT_PROP(Hash componentHash, int variantPropIndex, Hash* nameHash, int* enumValue, int* anchorPoint)
INIT_SHOP_PED_COMPONENT(int* outComponent)
INIT_SHOP_PED_PROP(int* outProp)
IS_CONTENT_ITEM_LOCKED(Hash itemHash)
IS_DLC_VEHICLE_MOD(Hash hash)
_LOAD_CONTENT_CHANGE_SET_GROUP(Hash hash)
SETUP_SHOP_PED_APPAREL_QUERY(int p0, int p1, int p2, int p3)
SETUP_SHOP_PED_APPAREL_QUERY_TU(int character, int p1, int p2, BOOL p3, int p4, int componentId)
SETUP_SHOP_PED_OUTFIT_QUERY(int character, BOOL p1)
_UNLOAD_CONTENT_CHANGE_SET_GROUP(Hash hash)
0x6CEBE002E58DEE97(Hash componentHash)
0x96E2929292A4DB77(Hash componentHash)
Namespace: FIRE
ADD_EXPLOSION(float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
ADD_EXPLOSION_WITH_USER_VFX(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
ADD_OWNED_EXPLOSION(Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
GET_CLOSEST_FIRE_POS(Vector3* outPosition, float x, float y, float z)
_GET_ENTITY_INSIDE_EXPLOSION_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius)
_GET_ENTITY_INSIDE_EXPLOSION_SPHERE(int explosionType, float x, float y, float z, float radius)
GET_NUMBER_OF_FIRES_IN_RANGE(float x, float y, float z, float radius)
IS_ENTITY_ON_FIRE(Entity entity)
IS_EXPLOSION_ACTIVE_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2)
IS_EXPLOSION_IN_ANGLED_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float width)
IS_EXPLOSION_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2)
IS_EXPLOSION_IN_SPHERE(int explosionType, float x, float y, float z, float radius)
REMOVE_SCRIPT_FIRE(FireId fireHandle)
_SET_FIRE_SPREAD_RATE(float p0)
START_ENTITY_FIRE(Entity entity)
START_SCRIPT_FIRE(float X, float Y, float Z, int maxChildren, BOOL isGasFire)
STOP_ENTITY_FIRE(Entity entity)
STOP_FIRE_IN_RANGE(float x, float y, float z, float radius)