NETWORK_SESSION_CHANGE_SLOTS(int p0, BOOL p1)
NETWORK_SESSION_CREW_MATCHMAKING(int p0, int p1, int p2, int maxPlayers, BOOL p4)
NETWORK_SESSION_END(BOOL p0, BOOL p1)
NETWORK_SESSION_ENTER(Any p0, Any p1, Any p2, int maxPlayers, Any p4, Any p5)
NETWORK_SESSION_FORCE_CANCEL_INVITE
NETWORK_SESSION_FRIEND_MATCHMAKING(int p0, int p1, int maxPlayers, BOOL p3)
NETWORK_SESSION_GET_INVITER(int* networkHandle)
NETWORK_SESSION_GET_KICK_VOTE(Player player)
NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE(int p0)
NETWORK_SESSION_GET_PRIVATE_SLOTS
NETWORK_SESSION_HOST(int p0, int maxPlayers, BOOL p2)
NETWORK_SESSION_HOST_CLOSED(int p0, int maxPlayers)
NETWORK_SESSION_HOST_FRIENDS_ONLY(int p0, int maxPlayers)
NETWORK_SESSION_HOST_SINGLE_PLAYER(int p0)
NETWORK_SESSION_IS_CLOSED_CREW
NETWORK_SESSION_IS_CLOSED_FRIENDS
NETWORK_SESSION_IS_IN_VOICE_SESSION
NETWORK_SESSION_IS_PRIVATE
NETWORK_SESSION_IS_SOLO
NETWORK_SESSION_IS_VISIBLE
NETWORK_SESSION_IS_VOICE_SESSION_BUSY
NETWORK_SESSION_JOIN_INVITE
NETWORK_SESSION_KICK_PLAYER(Player player)
NETWORK_SESSION_LEAVE_SINGLE_PLAYER
NETWORK_SESSION_MARK_VISIBLE(BOOL toggle)
NETWORK_SESSION_SET_MATCHMAKING_GROUP(int matchmakingGroup)
NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(int playerType, int playerCount)
NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE(Any p0)
NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID(BOOL p0)
NETWORK_SESSION_VALIDATE_JOIN(BOOL p0)
NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER(Any* globalPtr)
NETWORK_SESSION_VOICE_HOST
NETWORK_SESSION_VOICE_LEAVE
NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST(BOOL p0, int p1)
NETWORK_SESSION_VOICE_SET_TIMEOUT(int timeout)