SET_VEHICLE_NUMBER_PLATE_TEXT(Vehicle vehicle, char* plateText)
SET_VEHICLE_OIL_LEVEL(Vehicle vehicle, float level)
SET_VEHICLE_STEERING_ANGLE(Vehicle vehicle, float angle)
SET_VEHICLE_STEERING_SCALE(Vehicle vehicle, float scale)
SET_VEHICLE_SUSPENSION_HEIGHT(Vehicle vehicle, float newHeight)
SET_VEHICLE_TURBO_PRESSURE(Vehicle vehicle, float pressure)
SET_VEHICLE_WHEEL_BRAKE_PRESSURE(Vehicle vehicle, int wheelIndex, float pressure)
SET_VEHICLE_WHEEL_FLAGS(Vehicle vehicle, int wheelIndex, int flags)
SET_VEHICLE_WHEEL_HEALTH(Vehicle vehicle, int wheelIndex, float health)
SET_VEHICLE_WHEEL_IS_POWERED(Vehicle vehicle, int wheelIndex, BOOL powered)
SET_VEHICLE_WHEEL_POWER(Vehicle vehicle, int wheelIndex, float power)
SET_VEHICLE_WHEEL_RIM_COLLIDER_SIZE(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEEL_ROTATION_SPEED(Vehicle vehicle, int wheelIndex, float speed)
SET_VEHICLE_WHEEL_SIZE(Vehicle vehicle, float size)
SET_VEHICLE_WHEEL_TIRE_COLLIDER_SIZE(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEEL_TIRE_COLLIDER_WIDTH(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEEL_TRACTION_VECTOR_LENGTH(Vehicle vehicle, int wheelIndex, float length)
SET_VEHICLE_WHEEL_WIDTH(Vehicle vehicle, float width)
SET_VEHICLE_WHEEL_X_OFFSET(Vehicle vehicle, int wheelIndex, float offset)
SET_VEHICLE_WHEEL_Y_ROTATION(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEELIE_STATE(Vehicle vehicle, int state)
SET_VISUAL_SETTING_FLOAT(char* name, float value)
SET_WEAPONS_NO_AUTORELOAD(BOOL state)
SET_WEAPONS_NO_AUTOSWAP(BOOL state)
SET_WEATHER_OWNED_BY_NETWORK(BOOL network)
SHUTDOWN_LOADING_SCREEN_NUI
START_FIND_EXTERNAL_KVP(char* resourceName, char* prefix)
START_FIND_KVP(char* prefix)
START_RESOURCE(char* resourceName)
STOP_RESOURCE(char* resourceName)
TASK_COMBAT_PED(Ped ped, Ped targetPed, int p2, int p3)
TASK_DRIVE_BY(Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern)
TASK_ENTER_VEHICLE(Ped ped, Vehicle vehicle, int timeout, int seatIndex, float speed, int flag, Any p6)
TASK_EVERYONE_LEAVE_VEHICLE(Vehicle vehicle)
TASK_GO_STRAIGHT_TO_COORD(Ped ped, float x, float y, float z, float speed, int timeout, float targetHeading, float distanceToSlide)