SET_RAGDOLL_BLOCKING_FLAGS
0x26695EC767728D84
0x9C8F830D
// SetRagdollBlockingFlags
void SET_RAGDOLL_BLOCKING_FLAGS(Ped ped, int flags);
Works for both player and peds, but some flags don't seem to work for the player (1, for example)
1 - Blocks ragdolling when shot.
2 - Blocks ragdolling when hit by a vehicle. The ped still might play a falling animation.
4 - Blocks ragdolling when set on fire.
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There seem to be 26 flags
Old name: _SET_PED_RAGDOLL_BLOCKING_FLAGS