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Native Reference
API Set:
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server
client
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IS_ENTITY_POSITION_FROZEN
(Entity entity)
IS_ENTITY_VISIBLE
(Entity entity)
IS_FLASH_LIGHT_ON
(Ped ped)
IS_NUI_FOCUS_KEEPING_INPUT
()
IS_NUI_FOCUSED
()
IS_PED_A_PLAYER
(Ped ped)
IS_PED_COMPONENT_VARIATION_GEN9_EXCLUSIVE
(Ped ped, int componentId, int drawableId)
IS_PED_HANDCUFFED
(Ped ped)
IS_PED_RAGDOLL
(Ped ped)
IS_PED_STRAFING
(Ped ped)
IS_PED_USING_ACTION_MODE
(Ped ped)
IS_PLAYER_ACE_ALLOWED
(char* playerSrc, char* object)
IS_PLAYER_COMMERCE_INFO_LOADED
(char* playerSrc)
IS_PLAYER_COMMERCE_INFO_LOADED_EXT
(char* playerSrc)
IS_PLAYER_EVADING_WANTED_LEVEL
(char* playerSrc)
IS_PLAYER_USING_SUPER_JUMP
(char* playerSrc)
IS_PRINCIPAL_ACE_ALLOWED
(char* principal, char* object)
IS_STREAMING_FILE_READY
(char* registerAs)
IS_VEHICLE_ALARM_SET
(Vehicle vehicle)
IS_VEHICLE_ENGINE_STARTING
(Vehicle vehicle)
IS_VEHICLE_EXTRA_TURNED_ON
(Vehicle vehicle, int extraId)
IS_VEHICLE_INTERIOR_LIGHT_ON
(Vehicle vehicle)
IS_VEHICLE_NEEDS_TO_BE_HOTWIRED
(Vehicle vehicle)
IS_VEHICLE_PREVIOUSLY_OWNED_BY_PLAYER
(Vehicle vehicle)
IS_VEHICLE_SIREN_ON
(Vehicle vehicle)
IS_VEHICLE_TYRE_BURST
(Vehicle vehicle, int wheelID, BOOL completely)
IS_VEHICLE_WANTED
(Vehicle vehicle)
IS_VEHICLE_WINDOW_INTACT
(Vehicle vehicle, int windowIndex)
LEAVE_CURSOR_MODE
()
LOAD_PLAYER_COMMERCE_DATA
(char* playerSrc)
LOAD_PLAYER_COMMERCE_DATA_EXT
(char* playerSrc)
LOAD_RESOURCE_FILE
(char* resourceName, char* fileName)
LOAD_WATER_FROM_PATH
(char* resourceName, char* fileName)
MUMBLE_ADD_VOICE_CHANNEL_LISTEN
(int channel)
MUMBLE_ADD_VOICE_TARGET_CHANNEL
(int targetId, int channel)