FiveM Docs
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Native Reference
API Set:
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server
client
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HAS_PLAYER_LEFT_THE_WORLD
(Player player)
INT_TO_PARTICIPANTINDEX
(int value)
INT_TO_PLAYERINDEX
(int value)
IS_PLAYER_BATTLE_AWARE
(Player player)
IS_PLAYER_BEING_ARRESTED
(Player player, BOOL atArresting)
IS_PLAYER_BLUETOOTH_ENABLE
(Player player)
_IS_PLAYER_CAM_CONTROL_DISABLED
()
IS_PLAYER_CLIMBING
(Player player)
IS_PLAYER_CONTROL_ON
(Player player)
IS_PLAYER_DEAD
(Player player)
_IS_PLAYER_DRIVING_DANGEROUSLY
(Player player, int type)
IS_PLAYER_FREE_AIMING
(Player player)
IS_PLAYER_FREE_AIMING_AT_ENTITY
(Player player, Entity entity)
IS_PLAYER_FREE_FOR_AMBIENT_TASK
(Player player)
IS_PLAYER_LOGGING_IN_NP
()
IS_PLAYER_ONLINE
()
IS_PLAYER_PLAYING
(Player player)
IS_PLAYER_PRESSING_HORN
(Player player)
IS_PLAYER_READY_FOR_CUTSCENE
(Player player)
IS_PLAYER_RIDING_TRAIN
(Player player)
IS_PLAYER_SCRIPT_CONTROL_ON
(Player player)
IS_PLAYER_TARGETTING_ANYTHING
(Player player)
IS_PLAYER_TARGETTING_ENTITY
(Player player, Entity entity)
IS_PLAYER_TELEPORT_ACTIVE
()
IS_PLAYER_WANTED_LEVEL_GREATER
(Player player, int wantedLevel)
IS_SPECIAL_ABILITY_ACTIVE
(Player player)
IS_SPECIAL_ABILITY_ENABLED
(Player player)
IS_SPECIAL_ABILITY_METER_FULL
(Player player)
IS_SPECIAL_ABILITY_UNLOCKED
(Hash playerModel)
IS_SYSTEM_UI_BEING_DISPLAYED
()
NETWORK_PLAYER_ID_TO_INT
()
PLAYER_ATTACH_VIRTUAL_BOUND
(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7)
PLAYER_DETACH_VIRTUAL_BOUND
()
PLAYER_ID
()
PLAYER_PED_ID
()