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Native Reference
API Set:
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PRESENCE_EVENT_UPDATESTAT_INT
(Hash statHash, int value, int p2)
_SET_HAS_CONTENT_UNLOCKS_FLAGS
(int value)
SET_PROFILE_SETTING_PROLOGUE_COMPLETE
()
_SET_SAVE_MIGRATION_TRANSACTION_ID
(int transactionId)
STAT_CLEAR_SLOT_FOR_RELOAD
(int statSlot)
STAT_DELETE_SLOT
(Any p0)
STAT_GET_BOOL
(Hash statHash, BOOL* outValue, Any p2)
STAT_GET_BOOL_MASKED
(Hash statName, int mask, int p2)
_STAT_GET_CANCEL_SAVE_MIGRATION_STATUS
()
STAT_GET_DATE
(Hash statHash, Any* p1, Any p2, Any p3)
STAT_GET_FLOAT
(Hash statHash, float* outValue, Any p2)
STAT_GET_INT
(Hash statHash, int* outValue, int p2)
STAT_GET_LICENSE_PLATE
(Hash statName)
STAT_GET_MASKED_INT
(Any p0, Any* p1, Any p2, Any p3, Any p4)
STAT_GET_NUMBER_OF_DAYS
(Hash statName)
STAT_GET_NUMBER_OF_HOURS
(Hash statName)
STAT_GET_NUMBER_OF_MINUTES
(Hash statName)
STAT_GET_NUMBER_OF_SECONDS
(Hash statName)
_STAT_GET_PACKED_BOOL_MASK
(int p0)
_STAT_GET_PACKED_INT_MASK
(int p0)
STAT_GET_POS
(Any p0, Any* p1, Any* p2, Any* p3, Any p4)
_STAT_GET_SAVE_MIGRATION_CONSUME_CONTENT_UNLOCK_STATUS
(int* p0)
STAT_GET_SAVE_MIGRATION_STATUS
(Any* data)
STAT_GET_STRING
(Hash statHash, int p1)
STAT_GET_USER_ID
(Any p0)
STAT_INCREMENT
(Hash statName, float value)
STAT_LOAD
(int p0)
STAT_LOAD_PENDING
(Any p0)
_STAT_MIGRATE_SAVE
(char* platformName)
STAT_SAVE
(int p0, BOOL p1, int p2)
_STAT_SAVE_MIGRATION_CANCEL
()
_STAT_SAVE_MIGRATION_CONSUME_CONTENT_UNLOCK
(Hash contentId, char* srcPlatform, char* srcGamerHandle)
STAT_SAVE_MIGRATION_STATUS_START
()
STAT_SAVE_PENDING
()
STAT_SAVE_PENDING_OR_REQUESTED
()