GET_WEAPON_ACCURACY_SPREAD(Hash weaponHash)
GET_WEAPON_ANIMATION_OVERRIDE(Ped ped)
GET_WEAPON_COMPONENT_ACCURACY_MODIFIER(Hash componentHash)
GET_WEAPON_COMPONENT_CAMERA_HASH(Hash componentHash)
GET_WEAPON_COMPONENT_CLIP_SIZE(Hash componentHash)
GET_WEAPON_COMPONENT_DAMAGE_MODIFIER(Hash componentHash)
GET_WEAPON_COMPONENT_RANGE_DAMAGE_MODIFIER(Hash componentHash)
GET_WEAPON_COMPONENT_RANGE_MODIFIER(Hash componentHash)
GET_WEAPON_COMPONENT_RETICULE_HASH(Hash componentHash)
GET_WEAPON_DAMAGE_MODIFIER(Hash weaponHash)
GET_WEAPON_RECOIL_SHAKE_AMPLITUDE(Hash weaponHash)
GET_WORLD_COORD_FROM_SCREEN_COORD(float screenX, float screenY, Vector3* worldVector, Vector3* normalVector)
GIVE_WEAPON_COMPONENT_TO_PED(Ped ped, Hash weaponHash, Hash componentHash)
GIVE_WEAPON_TO_PED(Ped ped, Hash weaponHash, int ammoCount, BOOL isHidden, BOOL bForceInHand)
HAS_ENTITY_BEEN_MARKED_AS_NO_LONGER_NEEDED(Vehicle vehicle)
HAS_MINIMAP_OVERLAY_LOADED(int id)
HAS_VEHICLE_BEEN_DAMAGED_BY_BULLETS(Vehicle vehicle)
HAS_VEHICLE_BEEN_OWNED_BY_PLAYER(Vehicle vehicle)
IS_ACE_ALLOWED(char* object)
IS_BIGMAP_ACTIVE
IS_BIGMAP_FULL
IS_BOAT_ANCHORED_AND_FROZEN(Vehicle vehicle)
IS_BOAT_WRECKED(Vehicle vehicle)
IS_COLSHAPE_CIRCLE(int colShapeId)
IS_COLSHAPE_CUBOID(int colShapeId)
IS_COLSHAPE_CYLINDER(int colShapeId)
IS_COLSHAPE_ENTITY_TYPE_SET(int colShapeId, int entityType)
IS_COLSHAPE_POLYGON(int colShapeId)
IS_COLSHAPE_RECTANGLE(int colShapeId)
IS_COLSHAPE_SPHERE(int colShapeId)
IS_DISABLED_RAW_KEY_DOWN(int rawKeyIndex)
IS_DISABLED_RAW_KEY_PRESSED(int rawKeyIndex)
IS_DISABLED_RAW_KEY_RELEASED(int rawKeyIndex)
IS_DISABLED_RAW_KEY_UP(int rawKeyIndex)
IS_DUI_AVAILABLE(long duiObject)