FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: AUDIOAPI set: clientGame: gta5editImprove

IS_ALARM_PLAYING

0x226435CB96CCFC8C
0x9D8E1D23
// IsAlarmPlaying
BOOL IS_ALARM_PLAYING(char* alarmName);
Example:  
bool playing = AUDIO::IS_ALARM_PLAYING("PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS");  
_GET_CURRENT_RADIO_TRACK_NAME(char* radioStationName)
_GET_CURRENT_RADIO_TRACK_PLAYBACK_TIME(char* radioStationName)
GET_CURRENT_SCRIPTED_CONVERSATION_LINE()
GET_IS_PRELOADED_CONVERSATION_READY()
GET_MUSIC_PLAYTIME()
GET_NETWORK_ID_FROM_SOUND_ID(int soundId)
GET_NUM_UNLOCKED_RADIO_STATIONS()
GET_PLAYER_RADIO_STATION_GENRE()
GET_PLAYER_RADIO_STATION_INDEX()
GET_PLAYER_RADIO_STATION_NAME()
GET_RADIO_STATION_NAME(int radioStation)
GET_SOUND_ID()
GET_SOUND_ID_FROM_NETWORK_ID(int netId)
GET_STREAM_PLAY_TIME()
GET_VEHICLE_DEFAULT_HORN(Vehicle vehicle)
GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS(Vehicle vehicle)
_GET_VEHICLE_DEFAULT_HORN_VARIATION(Vehicle vehicle)
_HAS_MULTIPLAYER_AUDIO_DATA_LOADED()
_HAS_MULTIPLAYER_AUDIO_DATA_UNLOADED()
HAS_SOUND_FINISHED(int soundId)
HINT_AMBIENT_AUDIO_BANK(Any p0, Any p1)
HINT_SCRIPT_AUDIO_BANK(Any p0, int p1)
INTERRUPT_CONVERSATION(Any p0, Any* p1, Any* p2)
INTERRUPT_CONVERSATION_AND_PAUSE(Ped ped, char* p1, char* p2)
IS_ALARM_PLAYING(char* alarmName)
IS_AMBIENT_SPEECH_DISABLED(Ped ped)
IS_AMBIENT_SPEECH_PLAYING(Ped ped)
IS_AMBIENT_ZONE_ENABLED(char* ambientZone)
IS_ANIMAL_VOCALIZATION_PLAYING(Ped pedHandle)
IS_ANY_SPEECH_PLAYING(Ped ped)
IS_AUDIO_SCENE_ACTIVE(char* scene)
IS_GAME_IN_CONTROL_OF_MUSIC()
IS_HORN_ACTIVE(Vehicle vehicle)
IS_MISSION_COMPLETE_PLAYING()
IS_MISSION_COMPLETE_READY_FOR_UI()