ASSISTED_MOVEMENT_FLUSH_ROUTE
CAN_PED_HEAR_PLAYER(Player player, Ped ped)
CAN_PLAYER_START_MISSION(Player player)
CHANGE_PLAYER_PED(Player player, Ped ped, BOOL b2, BOOL resetDamage)
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED(Player player)
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED(Player player)
CLEAR_PLAYER_PARACHUTE_MODEL_OVERRIDE(Player player)
CLEAR_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE(Player player)
CLEAR_PLAYER_PARACHUTE_VARIATION_OVERRIDE(Player player)
_CLEAR_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(Player player)
CLEAR_PLAYER_WANTED_LEVEL(Player player)
DISABLE_PLAYER_FIRING(Player player, BOOL toggle)
DISABLE_PLAYER_VEHICLE_REWARDS(Player player)
DISPLAY_SYSTEM_SIGNIN_UI(BOOL unk)
ENABLE_SPECIAL_ABILITY(Player player, BOOL toggle)
EXTEND_WORLD_BOUNDARY_FOR_PLAYER(float x, float y, float z)
FORCE_CLEANUP(int cleanupFlags)
FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME(char* name, int cleanupFlags)
FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID(int id, int cleanupFlags)
_GET_ACHIEVEMENT_PROGRESS(int achievement)
GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP
GET_ENTITY_PLAYER_IS_FREE_AIMING_AT(Player player, Entity* entity)
GET_MAX_WANTED_LEVEL
GET_NUMBER_OF_PLAYERS
_GET_NUMBER_OF_PLAYERS_IN_TEAM(int team)
GET_PLAYER_CURRENT_STEALTH_NOISE(Player player)
GET_PLAYER_FAKE_WANTED_LEVEL(Player player)
GET_PLAYER_GROUP(Player player)
GET_PLAYER_HAS_RESERVE_PARACHUTE(Player player)
_GET_PLAYER_HEALTH_RECHARGE_LIMIT(Player player)
GET_PLAYER_INDEX
GET_PLAYER_INVINCIBLE(Player player)
GET_PLAYER_MAX_ARMOUR(Player player)
GET_PLAYER_NAME(Player player)
_GET_PLAYER_PARACHUTE_MODEL_OVERRIDE(Player player)