SET_OBJECT_FORCE_VEHICLES_TO_AVOID(Object object, BOOL toggle)
_SET_OBJECT_LIGHT_COLOR(Object object, BOOL p1, int r, int g, int b)
SET_OBJECT_PHYSICS_PARAMS(Object object, float mass, float gravityFactor, float linearC, float linearV, float linearV2, float angularC, float angularV, float angularV2, float p9, float maxAngSpeed, float buoyancyFactor)
_SET_OBJECT_STUNT_PROP_DURATION(Object object, float duration)
_SET_OBJECT_STUNT_PROP_SPEEDUP(Object object, int intensity)
SET_OBJECT_TARGETTABLE(Object object, BOOL targettable)
_SET_OBJECT_TARGETTABLE_BY_PLAYER(Object object, BOOL setFlag34, BOOL setFlag35)
_SET_OBJECT_TEXTURE_VARIATION(Object object, int textureVariation)
SET_PICKUP_GENERATION_RANGE_MULTIPLIER(float multiplier)
_SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE(Any p0, Any p1)
SET_PICKUP_REGENERATION_TIME(Pickup pickup, int duration)
_SET_PICKUP_UNCOLLECTABLE(Any p0, Any p1)
SET_STATE_OF_CLOSEST_DOOR_OF_TYPE(Hash type, float x, float y, float z, BOOL locked, float heading, BOOL p6)
SET_STATE_OF_RAYFIRE_MAP_OBJECT(Object object, int state)
SET_TEAM_PICKUP_OBJECT(Object object, Any p1, BOOL p2)
_SET_TEXTURE_VARIATION_OF_CLOSEST_OBJECT_OF_TYPE(float x, float y, float z, float radius, Hash modelHash, int textureVariation)
_SET_UNK_GLOBAL_BOOL_RELATED_TO_DAMAGE(BOOL value)
SLIDE_OBJECT(Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision)
_TOGGLE_USE_PICKUPS_FOR_PLAYER(Player player, Hash pickupHash, BOOL toggle)
TRACK_OBJECT_VISIBILITY(Object object)
0x006E4B040ED37EC3(Any p0)
0x0596843B34B95CE5(Any p0, Any p1)
0x1A6CBB06E2D0D79D(Any p0, Any p1)
0x1C57C94A6446492A(Any p0, Any p1)
0x1E3F1B1B891A2AAA(Any p0, Any p1)
0x2542269291C6AC84(Any p0)
0x27F248C3FEBFAAD3(Any p0, Any p1)
0x31574B1B41268673(Any p0, Any p1)
0x31F924B53EADDF65(BOOL p0)
0x394CD08E31313C28
0x39A5FB7EAF150840(Any p0, Any p1)
0x3B2FD68DB5F8331C(Object object, BOOL toggle, int R, int G, int B)
0x3BD770D281982DB5(Any p0, Any p1)
0x46F3ADD1E2D5BAF2(Any p0, Any p1)
0x4C134B4DF76025D0(Any p0, Any p1)