GET_PLAYER_VEHICLE_DEFENSE_MODIFIER(Player playerId)
GET_PLAYER_WANTED_LEVEL(char* playerSrc)
GET_PLAYER_WEAPON_DAMAGE_MODIFIER(Player playerId)
GET_PLAYER_WEAPON_DEFENSE_MODIFIER(Player playerId)
GET_PLAYER_WEAPON_DEFENSE_MODIFIER_2(Player playerId)
GET_RANDOM_VEHICLE_DENSITY_MULTIPLIER
GET_REGISTERED_COMMANDS
GET_RESOURCE_BY_FIND_INDEX(int findIndex)
GET_RESOURCE_KVP_FLOAT(char* key)
GET_RESOURCE_KVP_INT(char* key)
GET_RESOURCE_KVP_STRING(char* key)
GET_RESOURCE_METADATA(char* resourceName, char* metadataKey, int index)
GET_RESOURCE_PATH(char* resourceName)
GET_RESOURCE_STATE(char* resourceName)
GET_RUNTIME_TEXTURE_HEIGHT(long tex)
GET_RUNTIME_TEXTURE_PITCH(long tex)
GET_RUNTIME_TEXTURE_WIDTH(long tex)
GET_SCENARIO_PED_DENSITY_MULTIPLIER
GET_SELECTED_PED_WEAPON(Ped ped)
GET_STATE_BAG_VALUE(char* bagName, char* key)
GET_TRAIN_CURRENT_TRACK_NODE(Vehicle train)
GET_VEHICLE_ALARM_TIME_LEFT(Vehicle vehicle)
GET_VEHICLE_BODY_HEALTH(Vehicle vehicle)
GET_VEHICLE_CHEAT_POWER_INCREASE(Vehicle vehicle)
GET_VEHICLE_CLUTCH(Vehicle vehicle)
GET_VEHICLE_COLOURS(Vehicle vehicle, int* colorPrimary, int* colorSecondary)
GET_VEHICLE_CURRENT_GEAR(Vehicle vehicle)
GET_VEHICLE_CURRENT_RPM(Vehicle vehicle)
GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(Vehicle vehicle, int* r, int* g, int* b)
GET_VEHICLE_CUSTOM_SECONDARY_COLOUR(Vehicle vehicle, int* r, int* g, int* b)
GET_VEHICLE_DASHBOARD_COLOUR(Vehicle vehicle, int* color)
GET_VEHICLE_DASHBOARD_SPEED(Vehicle vehicle)
GET_VEHICLE_DENSITY_MULTIPLIER
GET_VEHICLE_DIRT_LEVEL(Vehicle vehicle)
GET_VEHICLE_DOOR_LOCK_STATUS(Vehicle vehicle)