SET_GAME_PAUSED(BOOL toggle)
SET_GRAVITY_LEVEL(int level)
SET_INCIDENT_REQUESTED_UNITS(int incidentId, int dispatchService, int numUnits)
_SET_INCIDENT_UNK(int incidentId, float p1)
SET_INSTANCE_PRIORITY_HINT(int flag)
SET_INSTANCE_PRIORITY_MODE(int toggle)
SET_MINIGAME_IN_PROGRESS(BOOL toggle)
SET_MISSION_FLAG(BOOL toggle)
SET_OVERRIDE_WEATHER(char* weatherType)
_SET_PLAYER_IS_IN_ANIMAL_FORM(BOOL toggle)
_SET_PLAYER_ROCKSTAR_EDITOR_DISABLED(BOOL toggle)
_SET_RAIN_LEVEL(float level)
SET_RANDOM_EVENT_FLAG(BOOL toggle)
SET_RANDOM_SEED(int seed)
SET_RANDOM_WEATHER_TYPE
_SET_RESTART_CUSTOM_POSITION(float x, float y, float z, float heading)
SET_RIOT_MODE_ENABLED(BOOL toggle)
SET_SAVE_HOUSE(Any p0, BOOL p1, BOOL p2)
SET_SAVE_MENU_ACTIVE(BOOL ignoreVehicle)
_SET_SNOW_LEVEL(float level)
SET_STUNT_JUMPS_CAN_TRIGGER(BOOL toggle)
SET_SUPER_JUMP_THIS_FRAME(Player player)
SET_THIS_SCRIPT_CAN_BE_PAUSED(BOOL toggle)
SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(BOOL toggle)
SET_TIME_SCALE(float timeScale)
SET_WEATHER_TYPE_NOW(char* weatherType)
SET_WEATHER_TYPE_NOW_PERSIST(char* weatherType)
SET_WEATHER_TYPE_OVERTIME_PERSIST(char* weatherType, float time)
SET_WEATHER_TYPE_PERSIST(char* weatherType)
_SET_WEATHER_TYPE_TRANSITION(Hash weatherType1, Hash weatherType2, float percentWeather2)
SET_WIND(float speed)
SET_WIND_DIRECTION(float direction)
SET_WIND_SPEED(float speed)
SHOOT_SINGLE_BULLET_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL pureAccuracy, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed)
SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity)