FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
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SET_GAME_PAUSED
(BOOL toggle)
SET_GRAVITY_LEVEL
(int level)
SET_INCIDENT_REQUESTED_UNITS
(int incidentId, int dispatchService, int numUnits)
_SET_INCIDENT_UNK
(int incidentId, float p1)
SET_INSTANCE_PRIORITY_HINT
(int flag)
SET_INSTANCE_PRIORITY_MODE
(int toggle)
SET_MINIGAME_IN_PROGRESS
(BOOL toggle)
SET_MISSION_FLAG
(BOOL toggle)
SET_OVERRIDE_WEATHER
(char* weatherType)
_SET_PLAYER_IS_IN_ANIMAL_FORM
(BOOL toggle)
_SET_PLAYER_ROCKSTAR_EDITOR_DISABLED
(BOOL toggle)
_SET_RAIN_LEVEL
(float level)
SET_RANDOM_EVENT_FLAG
(BOOL toggle)
SET_RANDOM_SEED
(int seed)
SET_RANDOM_WEATHER_TYPE
()
_SET_RESTART_CUSTOM_POSITION
(float x, float y, float z, float heading)
SET_RIOT_MODE_ENABLED
(BOOL toggle)
SET_SAVE_HOUSE
(Any p0, BOOL p1, BOOL p2)
SET_SAVE_MENU_ACTIVE
(BOOL ignoreVehicle)
_SET_SNOW_LEVEL
(float level)
SET_STUNT_JUMPS_CAN_TRIGGER
(BOOL toggle)
SET_SUPER_JUMP_THIS_FRAME
(Player player)
SET_THIS_SCRIPT_CAN_BE_PAUSED
(BOOL toggle)
SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT
(BOOL toggle)
SET_TIME_SCALE
(float timeScale)
SET_WEATHER_TYPE_NOW
(char* weatherType)
SET_WEATHER_TYPE_NOW_PERSIST
(char* weatherType)
SET_WEATHER_TYPE_OVERTIME_PERSIST
(char* weatherType, float time)
SET_WEATHER_TYPE_PERSIST
(char* weatherType)
_SET_WEATHER_TYPE_TRANSITION
(Hash weatherType1, Hash weatherType2, float percentWeather2)
SET_WIND
(float speed)
SET_WIND_DIRECTION
(float direction)
SET_WIND_SPEED
(float speed)
SHOOT_SINGLE_BULLET_BETWEEN_COORDS
(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL pureAccuracy, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed)
SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY
(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity)