ADD_ENTITY_TO_AUDIO_MIX_GROUP(Entity entity, char* groupName, float fadeIn)
ADD_LINE_TO_CONVERSATION(int speakerConversationIndex, char* context, char* subtitle, int listenerNumber, int volumeType, BOOL isRandom, BOOL interruptible, BOOL ducksRadio, BOOL ducksScore, int audibility, BOOL headset, BOOL dontInterruptForSpecialAbility, BOOL isPadSpeakerRoute)
ADD_PED_TO_CONVERSATION(int speakerConversationIndex, Ped ped, char* voiceName)
AUDIO_IS_SCRIPTED_MUSIC_PLAYING
BLIP_SIREN(Vehicle vehicle)
BLOCK_ALL_SPEECH_FROM_PED(Ped ped, BOOL shouldBlock, BOOL suppressOutgoingNetworkSpeech)
BLOCK_DEATH_JINGLE(BOOL blocked)
BLOCK_SPEECH_CONTEXT_GROUP(char* groupName, int contextBlockTarget)
CAN_VEHICLE_RECEIVE_CB_RADIO(Vehicle vehicle)
CANCEL_ALL_POLICE_REPORTS
CANCEL_MUSIC_EVENT(char* eventName)
CLEAR_ALL_BROKEN_GLASS
CLEAR_AMBIENT_ZONE_LIST_STATE(char* zoneListName, BOOL forceUpdate)
CLEAR_AMBIENT_ZONE_STATE(char* zoneName, BOOL forceUpdate)
CLEAR_CUSTOM_RADIO_TRACK_LIST(char* radioStation)
CREATE_NEW_SCRIPTED_CONVERSATION
DEACTIVATE_AUDIO_SLOWMO_MODE(char* mode)
DISABLE_PED_PAIN_AUDIO(Ped ped, BOOL shouldDisable)
DISTANT_COP_CAR_SIRENS(BOOL shouldPlay)
DOES_CONTEXT_EXIST_FOR_THIS_PED(Ped ped, char* speechName, BOOL allowBackupPVGs)
DOES_PLAYER_VEH_HAVE_RADIO
ENABLE_STALL_WARNING_SOUNDS(Vehicle vehicle, BOOL enable)
ENABLE_STUNT_JUMP_AUDIO
ENABLE_VEHICLE_EXHAUST_POPS(Vehicle vehicle, BOOL toggle)
ENABLE_VEHICLE_FANBELT_DAMAGE(Vehicle vehicle, BOOL enableFanbeltDamage)
FIND_RADIO_STATION_INDEX(int stationNameHash)
FORCE_MUSIC_TRACK_LIST(char* radioStation, char* trackListName, int timeOffsetMilliseconds)
FORCE_PED_PANIC_WALLA
FORCE_USE_AUDIO_GAME_OBJECT(Vehicle vehicle, char* gameObjectName)
_FORCE_VEHICLE_ENGINE_SYNTH(Vehicle vehicle, BOOL force)
FREEZE_MICROPHONE
FREEZE_RADIO_STATION(char* radioStation)
GET_AMBIENT_VOICE_NAME_HASH(Ped ped)
GET_AUDIBLE_MUSIC_TRACK_TEXT_ID
_GET_CURRENT_RADIO_TRACK_PLAYBACK_TIME(char* radioStationName)