GET_VEHICLE_MODEL_NUMBER_OF_SEATS(Hash modelHash)
GET_VEHICLE_MODEL_VALUE(Hash vehicleModel)
_GET_VEHICLE_NEON_LIGHTS_COLOUR(Vehicle vehicle, int* r, int* g, int* b)
_GET_VEHICLE_NUMBER_OF_BROKEN_BONES(Vehicle vehicle)
_GET_VEHICLE_NUMBER_OF_BROKEN_OFF_BONES(Vehicle vehicle)
GET_VEHICLE_NUMBER_OF_PASSENGERS(Vehicle vehicle)
GET_VEHICLE_NUMBER_PLATE_TEXT(Vehicle vehicle)
GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(Vehicle vehicle)
GET_VEHICLE_PETROL_TANK_HEALTH(Vehicle vehicle)
GET_VEHICLE_PLATE_TYPE(Vehicle vehicle)
GET_VEHICLE_RECORDING_ID(int recording, char* script)
_GET_VEHICLE_ROOF_LIVERY(Vehicle vehicle)
_GET_VEHICLE_ROOF_LIVERY_COUNT(Vehicle vehicle)
_GET_VEHICLE_SUSPENSION_BOUNDS(Vehicle vehicle, Vector3* out1, Vector3* out2)
_GET_VEHICLE_SUSPENSION_HEIGHT(Vehicle vehicle)
GET_VEHICLE_TRAILER_VEHICLE(Vehicle vehicle, Vehicle* trailer)
GET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int* r, int* g, int* b)
GET_VEHICLE_TYRES_CAN_BURST(Vehicle vehicle)
_GET_VEHICLE_WEAPON_CAPACITY(Vehicle vehicle, int weaponIndex)
GET_VEHICLE_WHEEL_TYPE(Vehicle vehicle)
GET_VEHICLE_WINDOW_TINT(Vehicle vehicle)
_GET_VEHICLE_XENON_LIGHTS_COLOR(Vehicle vehicle)
_HAS_FILLED_VEHICLE_POPULATION
HAS_PRELOAD_MODS_FINISHED(Any p0)
HAS_VEHICLE_ASSET_LOADED(int vehicleAsset)
HAS_VEHICLE_PHONE_EXPLOSIVE_DEVICE
HAS_VEHICLE_RECORDING_BEEN_LOADED(int recording, char* script)
HAVE_VEHICLE_MODS_STREAMED_IN(Vehicle vehicle)
_HIDE_VEHICLE_TOMBSTONE(Vehicle vehicle, BOOL toggle)
INSTANTLY_FILL_VEHICLE_POPULATION
IS_ANY_ENTITY_ATTACHED_TO_HANDLER_FRAME(Vehicle vehicle)
IS_ANY_PED_RAPPELLING_FROM_HELI(Vehicle vehicle)
IS_ANY_VEHICLE_NEAR_POINT(float x, float y, float z, float radius)
IS_BIG_VEHICLE(Vehicle vehicle)
IS_BOAT_ANCHORED(Vehicle boat)