// IsBulletInAngledArea
BOOL IS_BULLET_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL ownedByPlayer);
Parameters:- x1:
X dimension of the angled area 'origin'
- y1:
Y dimension of the angled area 'origin'
- z1:
Z dimension of the angled area 'origin'
- x2:
X dimension of the angled area 'extent'
- y2:
Y dimension of the angled area 'extent'
- z2:
Z dimension of the angled area 'extent'
- width:
Width of the angled area
- ownedByPlayer:
Returns: True if a bullet, as maintained by a pool within CWeaponManager, has been fired into the defined angled area.
See IS_POINT_IN_ANGLED_AREA
for the definition of an angled area.
For projectiles, see: IS_PROJECTILE_TYPE_IN_ANGLED_AREA