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Native Reference
API Set:
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server
client
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GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE
(char* textLabel)
GET_VEHICLE_DEFAULT_HORN
(Vehicle vehicle)
GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS
(Vehicle vehicle)
GET_VEHICLE_HORN_SOUND_INDEX
(Vehicle vehicle)
HAS_LOADED_MP_DATA_SET
()
HAS_LOADED_SP_DATA_SET
()
HAS_SOUND_FINISHED
(int soundId)
HINT_AMBIENT_AUDIO_BANK
(char* bankName, BOOL bOverNetwork)
HINT_MISSION_AUDIO_BANK
(char* bankName, BOOL bOverNetwork, int playerBits)
HINT_SCRIPT_AUDIO_BANK
(char* bankName, BOOL bOverNetwork)
INIT_SYNCH_SCENE_AUDIO_WITH_ENTITY
(char* audioName, Entity entity)
INIT_SYNCH_SCENE_AUDIO_WITH_POSITION
(char* audioName, float x, float y, float z)
INTERRUPT_CONVERSATION
(Ped interrupterPed, char* context, char* voiceName)
INTERRUPT_CONVERSATION_AND_PAUSE
(Ped interrupterPed, char* context, char* voiceName)
IS_ALARM_PLAYING
(char* alarmName)
IS_AMBIENT_SPEECH_DISABLED
(Ped ped)
IS_AMBIENT_SPEECH_PLAYING
(Ped ped)
IS_AMBIENT_ZONE_ENABLED
(char* ambientZone)
IS_ANIMAL_VOCALIZATION_PLAYING
(Ped pedHandle)
IS_ANY_POSITIONAL_SPEECH_PLAYING
()
IS_ANY_SPEECH_PLAYING
(Ped ped)
IS_AUDIO_SCENE_ACTIVE
(char* scene)
IS_GAME_IN_CONTROL_OF_MUSIC
()
IS_HORN_ACTIVE
(Vehicle vehicle)
IS_MISSION_COMPLETE_PLAYING
()
IS_MISSION_COMPLETE_READY_FOR_UI
()
IS_MISSION_NEWS_STORY_UNLOCKED
(int newsStory)
IS_MOBILE_INTERFERENCE_ACTIVE
()
IS_MOBILE_PHONE_CALL_ONGOING
()
IS_MOBILE_PHONE_RADIO_ACTIVE
()
IS_MUSIC_ONESHOT_PLAYING
()
IS_PED_IN_CURRENT_CONVERSATION
(Ped ped)
IS_PED_RINGTONE_PLAYING
(Ped ped)
IS_PLAYER_VEH_RADIO_ENABLE
()
IS_RADIO_FADED_OUT
()