_PLAYSTATS_INVENTORY(Any p0)
PLAYSTATS_JOB_BEND(Any* p0, Any* p1, Any* p2, Any* p3)
PLAYSTATS_LEAVE_JOB_CHAIN(Any p0, Any p1, Any p2, Any p3, Any p4)
PLAYSTATS_MATCH_STARTED(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
PLAYSTATS_MISSION_CHECKPOINT(Any* p0, Any p1, Any p2, Any p3)
PLAYSTATS_MISSION_OVER(Any* p0, Any p1, Any p2, BOOL p3, BOOL p4, BOOL p5)
PLAYSTATS_MISSION_STARTED(Any* p0, Any p1, Any p2, BOOL p3)
PLAYSTATS_NPC_INVITE(Any* p0)
PLAYSTATS_ODDJOB_DONE(Any p0, Any p1, Any p2)
_PLAYSTATS_PASSIVE_MODE(BOOL p0, int p1, int p2, int p3)
_PLAYSTATS_PEGASAIRCRAFT(Hash modelHash)
_PLAYSTATS_PI_MENU_HIDE_SETTINGS(Any* data)
PLAYSTATS_PROP_CHANGE(Any p0, Any p1, Any p2, Any p3)
PLAYSTATS_QUICKFIX_TOOL(int element, char* item)
PLAYSTATS_RACE_CHECKPOINT(Any p0, Any p1, Any p2, Any p3, Any p4)
PLAYSTATS_RACE_TO_POINT_MISSION_DONE(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9)
PLAYSTATS_RANDOM_MISSION_DONE(char* name, Any p1, Any p2, Any p3)
PLAYSTATS_RANK_UP(int rank)
_PLAYSTATS_RECOVER_CONTRABAND(Any* data)
_PLAYSTATS_ROBBERY_FINALE(Any p0)
_PLAYSTATS_ROBBERY_PREP(Any p0)
PLAYSTATS_ROS_BET(int amount, int act, Player player, float cm)
_PLAYSTATS_SELL_CONTRABAND(Any* data)
PLAYSTATS_SET_JOIN_TYPE(int joinType)
PLAYSTATS_SHOP_ITEM(Any p0, Any p1, Any p2, Any p3, Any p4)
_PLAYSTATS_SMUG_MISSION_ENDED(Any* data)
_PLAYSTATS_SPECTATOR_WHEEL_SPIN(int p0, int p1, int p2, int p3)
_PLAYSTATS_SPENT_PI_CUSTOM_LOADOUT(int amount)
_PLAYSTATS_START_OFFLINE_MODE
PLAYSTATS_START_TRACKING_STUNTS
_PLAYSTATS_STONE_HATCHET_END(Any* data)
PLAYSTATS_STOP_TRACKING_STUNTS
PLAYSTATS_WEAPON_MODE_CHANGE(Hash weaponHash, Hash componentHashTo, Hash componentHashFrom)
PLAYSTATS_WEBSITE_VISITED(Hash scaleformHash, int p1)
PRESENCE_EVENT_UPDATESTAT_FLOAT(Hash statHash, float value, int p2)