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Native Reference
API Set:
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client
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_NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT
(Any* networkHandle)
NETWORK_HASH_FROM_GAMER_HANDLE
(int* networkHandle)
NETWORK_HASH_FROM_PLAYER_HANDLE
(Player player)
NETWORK_HAVE_COMMUNICATION_PRIVILEGES
(int p0, Player player)
_NETWORK_HAVE_ONLINE_PRIVILEGE_2
()
NETWORK_HAVE_ONLINE_PRIVILEGES
()
NETWORK_HAVE_ROS_BANNED_PRIV
()
NETWORK_HAVE_ROS_CREATE_TICKET_PRIV
()
NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV
()
NETWORK_HAVE_ROS_MULTIPLAYER_PRIV
()
NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV
()
NETWORK_HAVE_USER_CONTENT_PRIVILEGES
(int p0)
NETWORK_HOST_TRANSITION
(int p0, int p1, int p2, int p3, Any p4, BOOL p5, BOOL p6, int p7, Any p8, int p9)
NETWORK_INVITE_GAMERS
(Any* p0, Any p1, Any* p2, Any* p3)
NETWORK_INVITE_GAMERS_TO_TRANSITION
(Any* p0, Any p1)
NETWORK_IS_ACTIVITY_SESSION
()
NETWORK_IS_ACTIVITY_SPECTATOR
()
NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE
(int* networkHandle)
NETWORK_IS_ADDING_FRIEND
()
NETWORK_IS_CABLE_CONNECTED
()
NETWORK_IS_CHATTING_IN_PLATFORM_PARTY
(int* networkHandle)
NETWORK_IS_CLOCK_TIME_OVERRIDDEN
()
NETWORK_IS_CLOUD_AVAILABLE
()
NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING
()
_NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER
(Player player)
NETWORK_IS_DOOR_NETWORKED
(Hash doorHash)
_NETWORK_IS_ENTITY_CONCEALED
(Entity entity)
NETWORK_IS_ENTITY_FADING
(Entity entity)
NETWORK_IS_FINDING_GAMERS
()
NETWORK_IS_FRIEND
(int* networkHandle)
_NETWORK_IS_FRIEND_HANDLE_ONLINE
(int* networkHandle)
NETWORK_IS_FRIEND_IN_MULTIPLAYER
(char* friendName)
NETWORK_IS_FRIEND_IN_SAME_TITLE
(char* friendName)
NETWORK_IS_FRIEND_INDEX_ONLINE
(int friendIndex)
NETWORK_IS_FRIEND_ONLINE
(char* name)