SET_ENTITY_VISIBLE_IN_CUTSCENE(Any p0, BOOL p1, BOOL p2)
_SET_GHOSTED_ENTITY_ALPHA(int alpha)
_SET_LOCAL_PLAYER_AS_GHOST(BOOL toggle)
SET_LOCAL_PLAYER_INVISIBLE_LOCALLY(BOOL p0)
SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(BOOL p0, BOOL p1)
SET_LOCAL_PLAYER_VISIBLE_LOCALLY(BOOL p0)
SET_NETWORK_CUTSCENE_ENTITIES(BOOL toggle)
_SET_NETWORK_ENABLE_VEHICLE_POSITION_CORRECTION(Vehicle vehicle, BOOL toggle)
SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(int netId, Player player, BOOL toggle)
SET_NETWORK_ID_CAN_MIGRATE(int netId, BOOL toggle)
SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(int netId, BOOL toggle)
SET_NETWORK_ID_VISIBLE_IN_CUTSCENE(int netId, BOOL p1, BOOL p2)
SET_NETWORK_VEHICLE_AS_GHOST(Vehicle vehicle, BOOL toggle)
_SET_NETWORK_VEHICLE_POSITION_UPDATE_MULTIPLIER(Vehicle vehicle, float multiplier)
SET_NETWORK_VEHICLE_RESPOT_TIMER(int netId, int time)
SET_PLAYER_INVISIBLE_LOCALLY(Player player, BOOL toggle)
SET_PLAYER_VISIBLE_LOCALLY(Player player, BOOL toggle)
_SET_RELATIONSHIP_TO_PLAYER(Player player, BOOL p1)
SET_STORE_ENABLED(BOOL toggle)
SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME
_SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE
TEXTURE_DOWNLOAD_GET_NAME(int p0)
TEXTURE_DOWNLOAD_HAS_FAILED(int p0)
TEXTURE_DOWNLOAD_RELEASE(int p0)
TEXTURE_DOWNLOAD_REQUEST(int* PlayerHandle, char* FilePath, char* Name, BOOL p3)
TITLE_TEXTURE_DOWNLOAD_REQUEST(char* FilePath, char* Name, BOOL p2)
_TRIGGER_SCRIPT_CRC_CHECK_ON_PLAYER(Player player, int p1, Hash scriptHash)
UGC_CANCEL_QUERY
UGC_CLEAR_CREATE_RESULT
UGC_CLEAR_MODIFY_RESULT
UGC_CLEAR_OFFLINE_QUERY
UGC_CLEAR_QUERY_RESULTS
UGC_COPY_CONTENT(Any* p0, Any* p1)
UGC_DID_GET_SUCCEED
UGC_GET_BOOKMARKED_CONTENT(Any p0, Any p1, Any* p2, Any* p3)