FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: HUDAPI set: clientGame: gta5editImprove

RELEASE_CONTROL_OF_FRONTEND

0x14621BB1DF14E2B2
0xB9392CE7
// ReleaseControlOfFrontend
void RELEASE_CONTROL_OF_FRONTEND();

Enables frontend (works in custom frontends, not sure about regular pause menu) navigation keys on keyboard if they were disabled using the native below.

To disable the keys, use 0xEC9264727EEC0F28.

OPEN_ONLINE_POLICIES_MENU()
OPEN_REPORTUGC_MENU()
OPEN_SOCIAL_CLUB_MENU()
_OVERRIDE_MULTIPLAYER_CHAT_COLOUR(int p0, int hudColor)
_OVERRIDE_MULTIPLAYER_CHAT_PREFIX(Hash gxtEntryHash)
PAUSE_MENU_ACTIVATE_CONTEXT(Hash hash)
PAUSE_MENU_DEACTIVATE_CONTEXT(Hash contextHash)
_PAUSE_MENU_DISABLE_BUSYSPINNER(BOOL toggle)
_PAUSE_MENU_GET_INDEX_OF_MOUSE_HOVERED_SLOT()
_PAUSE_MENU_GET_UNIQUE_ID_OF_MOUSE_HOVERED_SLOT()
PAUSE_MENU_IS_CONTEXT_ACTIVE(Hash contextHash)
PAUSE_MENU_IS_CONTEXT_MENU_ACTIVE()
PAUSE_MENU_REDRAW_INSTRUCTIONAL_BUTTONS(int p0)
PAUSE_MENU_SET_BUSY_SPINNER(BOOL p0, Any p1, Any p2)
PAUSE_MENU_SET_WARN_ON_TAB_CHANGE(BOOL setWarn)
PAUSE_MENUCEPTION_GO_DEEPER(int pageId)
PAUSE_MENUCEPTION_THE_KICK()
PRELOAD_BUSYSPINNER()
PULSE_BLIP(Blip blip)
_RACE_GALLERY_ADD_BLIP(float x, float y, float z)
_RACE_GALLERY_FULLSCREEN(BOOL toggle)
_RACE_GALLERY_NEXT_BLIP_SPRITE(int spriteId)
REFRESH_WAYPOINT()
REGISTER_NAMED_RENDERTARGET(char* name, BOOL p1)
RELEASE_CONTROL_OF_FRONTEND()
RELEASE_NAMED_RENDERTARGET(char* name)
REMOVE_BLIP(Blip* blip)
REMOVE_MP_GAMER_TAG(int gamerTagId)
REMOVE_MULTIPLAYER_BANK_CASH()
REMOVE_MULTIPLAYER_HUD_CASH()
REMOVE_MULTIPLAYER_WALLET_CASH()
_REMOVE_WARNING_MESSAGE_LIST_ITEMS()
REPLACE_HUD_COLOUR(int hudColorIndex, int hudColorIndex2)
REPLACE_HUD_COLOUR_WITH_RGBA(int hudColorIndex, int r, int g, int b, int a)
REQUEST_ADDITIONAL_TEXT(char* gxt, int slot)