// HasEntityBeenDamagedByWeapon
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON(Entity entity, Hash weaponHash, int weaponType);
It determines what weapons caused damage:
If you want to define only a specific weapon, second parameter=weapon hash code, third parameter=0
If you want to define any melee weapon, second parameter=0, third parameter=1.
If you want to identify any weapon (firearms, melee, rockets, etc.), second parameter=0, third parameter=2.