FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
SET_ROADS_IN_AREA
(float x1, float y1, float z1, float x2, float y2, float z2, BOOL nodeEnabled, BOOL unknown2)
UPDATE_NAVMESH_BLOCKING_OBJECT
(Object object, float posX, float posY, float posZ, float scaleX, float scaleY, float scaleZ, float heading, int flags)
0xAA76052DDA9BFC3E
(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
Namespace:
PED
ADD_ARMOUR_TO_PED
(Ped ped, int amount)
ADD_PED_DECORATION_FROM_HASHES
(Ped ped, Hash collection, Hash overlay)
ADD_PED_DECORATION_FROM_HASHES_IN_CORONA
(Ped ped, Hash collection, Hash overlay)
ADD_RELATIONSHIP_GROUP
(char* name, Hash* groupHash)
ADD_SCENARIO_BLOCKING_AREA
(float posMinX, float posMinY, float posMinZ, float posMaxX, float posMaxY, float posMaxZ, BOOL network, BOOL cancelActive, BOOL blockPeds, BOOL blockVehicles)
APPLY_DAMAGE_TO_PED
(Ped ped, int damageAmount, BOOL armorFirst)
APPLY_PED_BLOOD
(Ped ped, int boneIndex, float xRot, float yRot, float zRot, char* woundType)
APPLY_PED_BLOOD_BY_ZONE
(Ped ped, Any p1, float p2, float p3, Any* p4)
APPLY_PED_BLOOD_DAMAGE_BY_ZONE
(Ped ped, Any p1, float p2, float p3, Any p4)
APPLY_PED_BLOOD_SPECIFIC
(Ped ped, int component, float u, float v, float rotation, float scale, int forcedFrame, float preAge, char* bloodName)
APPLY_PED_DAMAGE_DECAL
(Ped ped, int damageZone, float xOffset, float yOffset, float heading, float scale, float alpha, int variation, BOOL fadeIn, char* decalName)
APPLY_PED_DAMAGE_PACK
(Ped ped, char* damagePack, float damage, float mult)
ATTACH_SYNCHRONIZED_SCENE_TO_ENTITY
(int sceneID, Entity entity, int boneIndex)
_BLOCK_PED_DEAD_BODY_SHOCKING_EVENTS
(Ped ped, BOOL toggle)
CAN_CREATE_RANDOM_BIKE_RIDER
()
CAN_CREATE_RANDOM_COPS
()
CAN_CREATE_RANDOM_DRIVER
()
CAN_CREATE_RANDOM_PED
(BOOL unk)
CAN_KNOCK_PED_OFF_VEHICLE
(Ped ped)
CAN_PED_IN_COMBAT_SEE_TARGET
(Ped ped, Ped target)
CAN_PED_RAGDOLL
(Ped ped)
CAN_PED_SEE_HATED_PED
(Ped ped1, Ped ped2)
CLEAR_ALL_PED_PROPS
(Ped ped)
CLEAR_ALL_PED_VEHICLE_FORCED_SEAT_USAGE
(Ped ped)
_CLEAR_FACIAL_CLIPSET_OVERRIDE
(Ped ped)
CLEAR_FACIAL_IDLE_ANIM_OVERRIDE
(Ped ped)
CLEAR_PED_ALTERNATE_MOVEMENT_ANIM
(Ped ped, int stance, float p2)
CLEAR_PED_ALTERNATE_WALK_ANIM
(Ped ped, float p1)
CLEAR_PED_BLOOD_DAMAGE
(Ped ped)
CLEAR_PED_BLOOD_DAMAGE_BY_ZONE
(Ped ped, int p1)
_CLEAR_PED_COVER_CLIPSET_OVERRIDE
(Ped ped)