SET_CINEMATIC_CAM_SHAKE_AMPLITUDE(float p0)
SET_CINEMATIC_MODE_ACTIVE(BOOL toggle)
SET_CINEMATIC_NEWS_CHANNEL_ACTIVE_THIS_UPDATE
SET_FIRST_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE(float distance)
SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR(float zoomFactor)
_SET_FIRST_PERSON_CAM_PITCH_RANGE(float minAngle, float maxAngle)
SET_FLY_CAM_COORD_AND_CONSTRAIN(Cam cam, float x, float y, float z)
SET_FLY_CAM_HORIZONTAL_RESPONSE(Cam cam, float p1, float p2, float p3)
SET_FLY_CAM_MAX_HEIGHT(Cam cam, float height)
_SET_FLY_CAM_VERTICAL_SPEED_MULTIPLIER(Cam cam, float p1, float p2, float p3)
SET_FOLLOW_PED_CAM_THIS_UPDATE(char* camName, int easeTime)
SET_FOLLOW_PED_CAM_VIEW_MODE(int viewMode)
_SET_FOLLOW_TURRET_SEAT_CAM(int seatIndex)
SET_FOLLOW_VEHICLE_CAM_VIEW_MODE(int viewMode)
SET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL(int zoomLevel)
SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE(Ped ped)
_SET_GAMEPLAY_CAM_HASH(char* camName)
_SET_GAMEPLAY_CAM_RAW_PITCH(float pitch)
_SET_GAMEPLAY_CAM_RAW_YAW(float yaw)
SET_GAMEPLAY_CAM_RELATIVE_HEADING(float heading)
SET_GAMEPLAY_CAM_RELATIVE_PITCH(float angle, float scalingFactor)
_SET_GAMEPLAY_CAM_RELATIVE_ROTATION(float roll, float pitch, float yaw)
SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE(float amplitude)
_SET_GAMEPLAY_CAM_VEHICLE_CAMERA(char* vehicleName)
_SET_GAMEPLAY_CAM_VEHICLE_CAMERA_NAME(Hash vehicleModel)
SET_GAMEPLAY_COORD_HINT(float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk)
SET_GAMEPLAY_ENTITY_HINT(Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int p5, int p6, int p7, Any p8)
_SET_GAMEPLAY_HINT_ANIM_CLOSEUP(BOOL toggle)
_SET_GAMEPLAY_HINT_ANIM_OFFSETX(float xOffset)
_SET_GAMEPLAY_HINT_ANIM_OFFSETY(float yOffset)
SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET(float value)
SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR(float value)
SET_GAMEPLAY_HINT_FOV(float FOV)
SET_GAMEPLAY_OBJECT_HINT(Any p0, float p1, float p2, float p3, BOOL p4, Any p5, Any p6, Any p7)
SET_GAMEPLAY_PED_HINT(Ped p0, float x1, float y1, float z1, BOOL p4, int duration, int blendOutDuration, int blendInDuration)